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Sly Flourish's 2016 D&D Dungeon Master Survey Results
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<blockquote data-quote="CapnZapp" data-source="post: 7705451" data-attributes="member: 12731"><p>I'm not saying you two voice this, but here goes.</p><p></p><p>Many people are asking themselves "why this incessant focus on player-oriented products if it doesn't work and groups still only buy a single copy (most often the DM)?"</p><p></p><p>The answer isn't to expect them to "change a losing strategy". The answer is to realize that for WotC there is no other strategy. </p><p></p><p>If and when Hasbro finally are convinced that out of a million roleplayers the maximum market penetration is 1/5th of that or "only" 200000 customers, they will change D&D into something we won't like*. </p><p></p><p>If only the core three books get these sales, then I predict a new edition every other year, with a new set of PHBs that slightly differ from the last one.</p><p></p><p>But we're not there yet. WotC will probably still give it a few more tries where they try to sell a single book to all people.</p><p></p><p></p><p>*) What we would like, of course, is for Hasbro to divest itself from D&D and give up on their Marvellian dreams for it. What we need is a small-time player to get the rights to the game. A small time player who does not operate in any "real" market such as collectibles, toys, movie deals or even boardgames. A small time player focused solely on rpgs, that can and will consider it a great deal to make books that appeal only to a fraction of a fraction of the (unrealistic) "complete market".</p><p></p><p>In other words, pretty much <em>any</em> other rpg company than WotC (while they're owned by Hasbro, that is).</p><p></p><p>I've said it before and I'll say it again. There is no (big) money in rpgs, and our games would be better off in hands that realize this. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7705451, member: 12731"] I'm not saying you two voice this, but here goes. Many people are asking themselves "why this incessant focus on player-oriented products if it doesn't work and groups still only buy a single copy (most often the DM)?" The answer isn't to expect them to "change a losing strategy". The answer is to realize that for WotC there is no other strategy. If and when Hasbro finally are convinced that out of a million roleplayers the maximum market penetration is 1/5th of that or "only" 200000 customers, they will change D&D into something we won't like*. If only the core three books get these sales, then I predict a new edition every other year, with a new set of PHBs that slightly differ from the last one. But we're not there yet. WotC will probably still give it a few more tries where they try to sell a single book to all people. *) What we would like, of course, is for Hasbro to divest itself from D&D and give up on their Marvellian dreams for it. What we need is a small-time player to get the rights to the game. A small time player who does not operate in any "real" market such as collectibles, toys, movie deals or even boardgames. A small time player focused solely on rpgs, that can and will consider it a great deal to make books that appeal only to a fraction of a fraction of the (unrealistic) "complete market". In other words, pretty much [I]any[/I] other rpg company than WotC (while they're owned by Hasbro, that is). I've said it before and I'll say it again. There is no (big) money in rpgs, and our games would be better off in hands that realize this. :) [/QUOTE]
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