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<blockquote data-quote="Enk&amp;D'Shai" data-source="post: 386389" data-attributes="member: 7569"><p><strong>Part II - “Into the Sunless Citadel,” or “Rats! Why Did It Have to be Rats?”</strong></p><p></p><p>Hi all! Enk here!</p><p></p><p>Well, the beginning of Part II of Small beginnings is finally here, and I hope you're going to enjoy it.</p><p></p><p>As you can see from the name we are posting under, D'Shai is here with me, and I suppose it's time to let him speak for himself at post time. Right D'Shai?</p><p></p><p><span style="color: skyblue">I finally got into the billing Ma, I'm somebody! This is better than new phonebook day!</span> </p><p></p><p>You see what I put up with?</p><p></p><p>Anyway, we might as well get right to the post this week. So without further ado...</p><p></p><p><span style="color: skyblue">Tip O' The Day</span> </p><p></p><p><span style="color: skyblue">"Really Enk, if you put cartoon character names into the story hour no one will notice. Its like Survivor, nobody cares."</span> </p><p></p><p>Ooooooo Kayyyy.</p><p></p><p>Anyway, Part II starts off with your favorite Manimal<span style="font-size: 9px">TM</span>, Ashrem.</p><p></p><p>Enjoy!</p><p></p><p></p><p>*****</p><p></p><p>Ashrem ran his hands over the worn wood of the large door. He had already determined that it held no hidden mechanisms or traps, his feline eyes and sensitive fingers picking out details that others, even the other scouts in his unit, would have had difficulty finding. He leaned into the door, and found it opening far more easily than he had thought it would. With a squeak, the door swung wide. Surprised, the feloine glanced at the now exposed hinges, and saw the tell tale signs of oil stains around the iron bracings. “It seems someone has been here recently,” he softly murmured.</p><p></p><p>The familiar creak of Ander’s studded leather jack brought Ashrem’s arm up in front of his new friends, stopping them before one of them strode through the opening. After no more than three heartbeats, the feloine’s eyes adjusted to the relative darkness beyond the door and he slowly moved through the opening. He was greeted by the smell of something long dead.</p><p></p><p>The stone floor was covered with rubble, and the scout looked up as he entered what he surmised was a collapsed tower. He could see the remnants of stone floors ringing the walls, though all that was left of the floors themselves were piles of old brick and stone. Across the rubble covered floor a lone goblin body was pinned to the wall, feet hanging in the air, a long shaft of wood sprouting from its chest. A wooden door was set to either side of the dangling goblin corpse. </p><p></p><p>The feloine stepped lightly into the room, sniffing the air. In addition to the scent of long dead goblin, he found the faint yet ever present odor of rat, but the smell was not new, and was not nearby. Behind him, he heard the others move into the room, following his path as well as they were able; a faint smile played over his feline lips as he tried to place the various footsteps: the whisper-like light steps of Aurora; Pack’s gentle padding; the familiar, surefooted tread of the woodsman, Ander; as well as Theo’s heavy booted stomp mixed with the jangling of his chain armor. Ashrem stifled a chuckle as he realized that the cleric, even when attempting to remain quiet, could not help but to mimic the loud and forceful nature of his god: he wondered if the old warrior did it purposefully. He also heard the sound of flint cracking against steel as a pair of torches was lit.</p><p></p><p>Ander’s voice carried throughout the dimly lit chamber, “Theo, check out the goblin over there. Ashrem, check for rats in the rubble.” </p><p></p><p>The feloine cautiously sifted through the pile nearest him as he heard Aurora speaking with Ander. “I have asked Athena to wait outside and watch the area. If we have not returned in a few suns – I mean, a few days - she is to try to lead the horses back to the village.”</p><p></p><p>“Good.” Ander’s voice seemed distracted to the feloine scout. “There’s no telling what we may find under here. Hopefully this will be strictly in and out, but…”</p><p></p><p>Theo’s basso interrupted the woodman before he could finish his statement. “Thunder take me,” he boomed out, “we may have even more trouble than we thought. Come look at this.” His voice was accompanied by the scraping of wood and steel on stone. </p><p></p><p>Already satisfied that the rubble currently held no rodents, Ashrem joined his friends as they gathered around the goblin now slumped on the ground. The crumpled corpse no longer had a spear shaft growing from its chest but had fallen away to reveal a blood encrusted patch surrounding a deep hole about the size of a spear shaft. </p><p></p><p> </p><p>“Bones,” whispered Ander, “look at the spear.” Ashrem’s gaze followed the olive skinned woodman’s finger toward the dried blood on the shaft, a full six hands down the wood from the weapon’s head.</p><p></p><p>Pack’s small voice sounded even smaller in the resounding silence. “Gods. I don’t even think Worm is that strong.” His face was pale even in the light of the torch he had set into a cradle that rose above his backpack.</p><p></p><p>“Maybe whoever did it is on our side?” Aurora said. “You know, ‘The enemy of my enemy’. Right?”</p><p></p><p>“I’m hoping we don’t have to find out. This body looks about a ten day old, and I think the survivors went through the right door,” Ander stated. </p><p></p><p>Ashrem responded, “I suggest that until we can find out more about what is down here, we stay off the beaten path.”</p><p></p><p>“The left door it is then!” Ander said in agreement. “Ash, you first and Theo in the rear, lets move cautiously.”</p><p></p><p>Ashrem looked at the door as he moved towards it, eyeing it as he would an armored foe on the battlefield. His keen eyes probed every grain of the wooden portal searching for signs of defense triggers or traps. When he was confident that there were no visible clues of foul play, the feloine closed his eyes and let his paws drift lightly over the moldings and cracks of the door. After several long moments, the scout was sure that the door was free of traps and proceeded to pull it open. </p><p></p><p>Dust clouds billowed up as Ashrem yanked the door aside. The feloine’s eyes quickly adjusted to the few streams of light that made it into the room, but he knew it would be several more moments until this dust cleared from his nose. Not wanting to waste any element of surprise that he might have on any occupants of the room, the scout moved inside quickly and scanned the room. </p><p></p><p>The room was empty other than a pile of barney rubble that blocked the far side of the room: it appeared to the feloine that the ceiling on that same side would prove unstable and would soon join the piles of rock below it. On the wall to his right though, the scout noticed a huge stone slab set into bricks itself. The slab looked hinged like a door, but had no evidence of a handle or keyhole. Peering closer Ashrem noticed carvings on the door. They were old and almost invisible but the feloine could make out the design of a great dragon standing on a mountaintop unfurling his wings in a silent roar. Behind the great wyrm, images of hundreds of smaller dragons took flight from caves set within the carved mountain.</p><p></p><p> Sounds of footsteps reminded the feloine that his companions were following him into the room. “You will need a torch if you come in here.” He called back at the group as he started over to examine the pile of rubble. </p><p></p><p>“<em>Illume</em>” Ash heard Aurora mutter as she stepped into the room brandishing her wand. Suddenly the room was filled with tiny glowing dragons no larger than a horsefly, flying in a whirlwind around the sorceress. The feloine blinked in wonderment at the flying orbs, but within a breath they blinked out leaving only a dull torch glow emanating from the young maidens outstretched wand. </p><p></p><p>Scowling to himself about being taken off guard so easily, Ashrem returned to examining the rock slide. Bending low to the ground, the feloine scout sniffed at the rocks and peered into the deep shadows between the nooks and crannies of the shifting rubble. Intent on his search, he took no notice as the others spread out to examine things for themselves. </p><p></p><p>The powerful odor of rat musk assaulted his nose as his gaze chanced upon a small opening in the pile of fallen stone. In the blackness of the crack he saw two beady red eyes staring back at him, and he thought he heard the quiet scrabbling of claw upon rock. He stood slowly, never taking his eyes away from the rubble, and moved to intercept his friends.</p><p></p><p>Aurora had made a beeline for the stone slab of a door, and her wand had made visible the elegant etchings on the stone. As she tentatively reached out a hand to caress the dragon carved there, Ashrem’s hand shot out and grabbed her wrist in a firm but gentle grip. “Please, my lady, do not touch that before I have taken the opportunity to do my duty.” Ashrem immediately, moved to stand in front of the door and began to scan it’s surface. As he did so, he spoke in low tones.</p><p></p><p>“Ander, I suggest you look at the rubble pile. We have watchful visitors, it seems.”</p><p></p><p>“Rats?” Ander moved over toward the pile: Ashrem watched the woodsman interpose his beaten and bruised body between the stones and the rest of the party.</p><p></p><p>“At least two, I believe, though there may be more.”</p><p></p><p>“All right, everyone out. I don’t feel like getting swarmed again.”</p><p></p><p>Theo’s rumble echoed through the chamber. “Strange, I would have expected them to be on us by now if they were in there.”</p><p></p><p>“We can’t afford to take chances. If these things are actually smarter than average rats then they’re likely more dangerous – apart from being as big as they are, too.”</p><p></p><p>Moments later, the friends closed the door firmly behind them. After another moments rest in which Ashrem checked over the remaining door, Ander led the way into a short hallway. The smooth stone of the floor, ceiling, and walls shone dully in the combination of torchlight and the mystical aura of Aurora’s wand. One either side, directly facing one another, two doors stood. On the right, a simple, brass bound wooden door stood ajar, while on the left, another stone slab stood sentinel. The hallway ended a dozen paces away from the intersection of doors in a large door.</p><p></p><p>Wordlessly, the friends split up to survey their surroundings: Pack and Theo peeked through the open door, and then disappeared into the chamber, out of the feloine’s view. Aurora stood slack jawed in front of the stone door. It was covered with a bas-relief of a great, turtle shelled dragon, and though she traced the designs in awe, Ashrem saw that she did so at a respectful distance from the actual carving.</p><p></p><p>Ashrem grinned at the young sorceress and moved with Ander cautiously forward toward the door. He scoured the door with his eyes first, and his fingertips second. Finally, satisfied that it was safe to open, he turned back toward Ander, who stood looking back at Aurora, still deeply entranced by the things she saw in the door. A quiet cough brought the woodman’s head back toward the scout. </p><p></p><p>“No dangers, and no noises, Ander,” he murmured.</p><p></p><p>“Good, let me get the others.”</p><p></p><p>“No need for that, son.” Ashrem silently swore that he would never get used to the way the aging cleric’s voice could resound indoors, even when the older man tried his best to whisper. “The door led to nothing but empty stone, and we are all here.”</p><p></p><p>Ashrem looked back at the gathered companions. Pack had a faint smile on his face, while Theo’s jaw had a resolute caste to it. Aurora glanced back over her shoulder, obviously distracted by whatever she had seen on the door, and Ander had a look the scout could only describe as resigned. The woodman nodded, and leaned against the door.</p><p></p><p>The wooden portal swung wide on rusty hinges, and groaned. To the feloine, it seemed as if an army of old hinges opened in unison and all other sound was drowned out as the door opened fully and landed against the stone behind it with a thud. </p><p></p><p>For several long moments, the companions did not move, even to breath. The deafening silence left in the wake of the squeaking hinges weighed heavily on the scouts ears, until he heard soft, regular, breathing as if someone or something lie in wait. Puzzled, he crept into the room, holding up a hand to stop his friends from following. The stealthy scout smelled death all around him and knew that he was not alone. Perking his ears forward the great panther honed in on the sound of his prey. Drawing Razor from its sheath, Ashrem prepared to pounce. </p><p></p><p></p><p>*****</p><p></p><p></p><p>Next week!</p><p></p><p>"Enemies or Allies?" or "Mr. Meepo Goes to Washington"</p><p></p><p>See you in 7!</p></blockquote><p></p>
[QUOTE="Enk&D'Shai, post: 386389, member: 7569"] [b]Part II - “Into the Sunless Citadel,” or “Rats! Why Did It Have to be Rats?”[/b] Hi all! Enk here! Well, the beginning of Part II of Small beginnings is finally here, and I hope you're going to enjoy it. As you can see from the name we are posting under, D'Shai is here with me, and I suppose it's time to let him speak for himself at post time. Right D'Shai? [COLOR=skyblue]I finally got into the billing Ma, I'm somebody! This is better than new phonebook day![/COLOR] You see what I put up with? Anyway, we might as well get right to the post this week. So without further ado... [COLOR=skyblue]Tip O' The Day[/COLOR] [COLOR=skyblue]"Really Enk, if you put cartoon character names into the story hour no one will notice. Its like Survivor, nobody cares."[/COLOR] Ooooooo Kayyyy. Anyway, Part II starts off with your favorite Manimal[SIZE=1]TM[/SIZE], Ashrem. Enjoy! ***** Ashrem ran his hands over the worn wood of the large door. He had already determined that it held no hidden mechanisms or traps, his feline eyes and sensitive fingers picking out details that others, even the other scouts in his unit, would have had difficulty finding. He leaned into the door, and found it opening far more easily than he had thought it would. With a squeak, the door swung wide. Surprised, the feloine glanced at the now exposed hinges, and saw the tell tale signs of oil stains around the iron bracings. “It seems someone has been here recently,” he softly murmured. The familiar creak of Ander’s studded leather jack brought Ashrem’s arm up in front of his new friends, stopping them before one of them strode through the opening. After no more than three heartbeats, the feloine’s eyes adjusted to the relative darkness beyond the door and he slowly moved through the opening. He was greeted by the smell of something long dead. The stone floor was covered with rubble, and the scout looked up as he entered what he surmised was a collapsed tower. He could see the remnants of stone floors ringing the walls, though all that was left of the floors themselves were piles of old brick and stone. Across the rubble covered floor a lone goblin body was pinned to the wall, feet hanging in the air, a long shaft of wood sprouting from its chest. A wooden door was set to either side of the dangling goblin corpse. The feloine stepped lightly into the room, sniffing the air. In addition to the scent of long dead goblin, he found the faint yet ever present odor of rat, but the smell was not new, and was not nearby. Behind him, he heard the others move into the room, following his path as well as they were able; a faint smile played over his feline lips as he tried to place the various footsteps: the whisper-like light steps of Aurora; Pack’s gentle padding; the familiar, surefooted tread of the woodsman, Ander; as well as Theo’s heavy booted stomp mixed with the jangling of his chain armor. Ashrem stifled a chuckle as he realized that the cleric, even when attempting to remain quiet, could not help but to mimic the loud and forceful nature of his god: he wondered if the old warrior did it purposefully. He also heard the sound of flint cracking against steel as a pair of torches was lit. Ander’s voice carried throughout the dimly lit chamber, “Theo, check out the goblin over there. Ashrem, check for rats in the rubble.” The feloine cautiously sifted through the pile nearest him as he heard Aurora speaking with Ander. “I have asked Athena to wait outside and watch the area. If we have not returned in a few suns – I mean, a few days - she is to try to lead the horses back to the village.” “Good.” Ander’s voice seemed distracted to the feloine scout. “There’s no telling what we may find under here. Hopefully this will be strictly in and out, but…” Theo’s basso interrupted the woodman before he could finish his statement. “Thunder take me,” he boomed out, “we may have even more trouble than we thought. Come look at this.” His voice was accompanied by the scraping of wood and steel on stone. Already satisfied that the rubble currently held no rodents, Ashrem joined his friends as they gathered around the goblin now slumped on the ground. The crumpled corpse no longer had a spear shaft growing from its chest but had fallen away to reveal a blood encrusted patch surrounding a deep hole about the size of a spear shaft. “Bones,” whispered Ander, “look at the spear.” Ashrem’s gaze followed the olive skinned woodman’s finger toward the dried blood on the shaft, a full six hands down the wood from the weapon’s head. Pack’s small voice sounded even smaller in the resounding silence. “Gods. I don’t even think Worm is that strong.” His face was pale even in the light of the torch he had set into a cradle that rose above his backpack. “Maybe whoever did it is on our side?” Aurora said. “You know, ‘The enemy of my enemy’. Right?” “I’m hoping we don’t have to find out. This body looks about a ten day old, and I think the survivors went through the right door,” Ander stated. Ashrem responded, “I suggest that until we can find out more about what is down here, we stay off the beaten path.” “The left door it is then!” Ander said in agreement. “Ash, you first and Theo in the rear, lets move cautiously.” Ashrem looked at the door as he moved towards it, eyeing it as he would an armored foe on the battlefield. His keen eyes probed every grain of the wooden portal searching for signs of defense triggers or traps. When he was confident that there were no visible clues of foul play, the feloine closed his eyes and let his paws drift lightly over the moldings and cracks of the door. After several long moments, the scout was sure that the door was free of traps and proceeded to pull it open. Dust clouds billowed up as Ashrem yanked the door aside. The feloine’s eyes quickly adjusted to the few streams of light that made it into the room, but he knew it would be several more moments until this dust cleared from his nose. Not wanting to waste any element of surprise that he might have on any occupants of the room, the scout moved inside quickly and scanned the room. The room was empty other than a pile of barney rubble that blocked the far side of the room: it appeared to the feloine that the ceiling on that same side would prove unstable and would soon join the piles of rock below it. On the wall to his right though, the scout noticed a huge stone slab set into bricks itself. The slab looked hinged like a door, but had no evidence of a handle or keyhole. Peering closer Ashrem noticed carvings on the door. They were old and almost invisible but the feloine could make out the design of a great dragon standing on a mountaintop unfurling his wings in a silent roar. Behind the great wyrm, images of hundreds of smaller dragons took flight from caves set within the carved mountain. Sounds of footsteps reminded the feloine that his companions were following him into the room. “You will need a torch if you come in here.” He called back at the group as he started over to examine the pile of rubble. “[I]Illume[/I]” Ash heard Aurora mutter as she stepped into the room brandishing her wand. Suddenly the room was filled with tiny glowing dragons no larger than a horsefly, flying in a whirlwind around the sorceress. The feloine blinked in wonderment at the flying orbs, but within a breath they blinked out leaving only a dull torch glow emanating from the young maidens outstretched wand. Scowling to himself about being taken off guard so easily, Ashrem returned to examining the rock slide. Bending low to the ground, the feloine scout sniffed at the rocks and peered into the deep shadows between the nooks and crannies of the shifting rubble. Intent on his search, he took no notice as the others spread out to examine things for themselves. The powerful odor of rat musk assaulted his nose as his gaze chanced upon a small opening in the pile of fallen stone. In the blackness of the crack he saw two beady red eyes staring back at him, and he thought he heard the quiet scrabbling of claw upon rock. He stood slowly, never taking his eyes away from the rubble, and moved to intercept his friends. Aurora had made a beeline for the stone slab of a door, and her wand had made visible the elegant etchings on the stone. As she tentatively reached out a hand to caress the dragon carved there, Ashrem’s hand shot out and grabbed her wrist in a firm but gentle grip. “Please, my lady, do not touch that before I have taken the opportunity to do my duty.” Ashrem immediately, moved to stand in front of the door and began to scan it’s surface. As he did so, he spoke in low tones. “Ander, I suggest you look at the rubble pile. We have watchful visitors, it seems.” “Rats?” Ander moved over toward the pile: Ashrem watched the woodsman interpose his beaten and bruised body between the stones and the rest of the party. “At least two, I believe, though there may be more.” “All right, everyone out. I don’t feel like getting swarmed again.” Theo’s rumble echoed through the chamber. “Strange, I would have expected them to be on us by now if they were in there.” “We can’t afford to take chances. If these things are actually smarter than average rats then they’re likely more dangerous – apart from being as big as they are, too.” Moments later, the friends closed the door firmly behind them. After another moments rest in which Ashrem checked over the remaining door, Ander led the way into a short hallway. The smooth stone of the floor, ceiling, and walls shone dully in the combination of torchlight and the mystical aura of Aurora’s wand. One either side, directly facing one another, two doors stood. On the right, a simple, brass bound wooden door stood ajar, while on the left, another stone slab stood sentinel. The hallway ended a dozen paces away from the intersection of doors in a large door. Wordlessly, the friends split up to survey their surroundings: Pack and Theo peeked through the open door, and then disappeared into the chamber, out of the feloine’s view. Aurora stood slack jawed in front of the stone door. It was covered with a bas-relief of a great, turtle shelled dragon, and though she traced the designs in awe, Ashrem saw that she did so at a respectful distance from the actual carving. Ashrem grinned at the young sorceress and moved with Ander cautiously forward toward the door. He scoured the door with his eyes first, and his fingertips second. Finally, satisfied that it was safe to open, he turned back toward Ander, who stood looking back at Aurora, still deeply entranced by the things she saw in the door. A quiet cough brought the woodman’s head back toward the scout. “No dangers, and no noises, Ander,” he murmured. “Good, let me get the others.” “No need for that, son.” Ashrem silently swore that he would never get used to the way the aging cleric’s voice could resound indoors, even when the older man tried his best to whisper. “The door led to nothing but empty stone, and we are all here.” Ashrem looked back at the gathered companions. Pack had a faint smile on his face, while Theo’s jaw had a resolute caste to it. Aurora glanced back over her shoulder, obviously distracted by whatever she had seen on the door, and Ander had a look the scout could only describe as resigned. The woodman nodded, and leaned against the door. The wooden portal swung wide on rusty hinges, and groaned. To the feloine, it seemed as if an army of old hinges opened in unison and all other sound was drowned out as the door opened fully and landed against the stone behind it with a thud. For several long moments, the companions did not move, even to breath. The deafening silence left in the wake of the squeaking hinges weighed heavily on the scouts ears, until he heard soft, regular, breathing as if someone or something lie in wait. Puzzled, he crept into the room, holding up a hand to stop his friends from following. The stealthy scout smelled death all around him and knew that he was not alone. Perking his ears forward the great panther honed in on the sound of his prey. Drawing Razor from its sheath, Ashrem prepared to pounce. ***** Next week! "Enemies or Allies?" or "Mr. Meepo Goes to Washington" See you in 7! [/QUOTE]
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