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<blockquote data-quote="Chaosmancer" data-source="post: 8954542" data-attributes="member: 6801228"><p>I want to add onto all of this a point about normal spellcasting. </p><p></p><p>The majority of the time one of three things happens when you cast a spell. If you cast a damage spell, the enemy does get to save... for half damage. The spell slot cannot be completely wasted because it is guaranteed damage. </p><p></p><p>Secondly, you cast the spell and it works. You cast Wall of Stone? There is a wall of stone there. You cast Control Water? You can control and redirect water. You step in and say "this is going to happen" and it happens. </p><p></p><p>And finally, you have a save and there is no effect on a successful save. We often call these spells "save or suck" spells. Because if you fail them it SUCKS. If you fail your save against Hypnotic Pattern? You have essentially lost the fight. Hold Person? At a minimum you lose your turn, and at worse you just got multiple auto-crits against you. These spells can be wasted, but that is partially balanced by the fact that they are incredibly powerful and game changing when they work. </p><p></p><p>And so, I really think this complaint about Divine Smite fails to take into account the type of ability it is. It is not a save or suck ability, it is a damage ability, and it is designed for that purpose.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8954542, member: 6801228"] I want to add onto all of this a point about normal spellcasting. The majority of the time one of three things happens when you cast a spell. If you cast a damage spell, the enemy does get to save... for half damage. The spell slot cannot be completely wasted because it is guaranteed damage. Secondly, you cast the spell and it works. You cast Wall of Stone? There is a wall of stone there. You cast Control Water? You can control and redirect water. You step in and say "this is going to happen" and it happens. And finally, you have a save and there is no effect on a successful save. We often call these spells "save or suck" spells. Because if you fail them it SUCKS. If you fail your save against Hypnotic Pattern? You have essentially lost the fight. Hold Person? At a minimum you lose your turn, and at worse you just got multiple auto-crits against you. These spells can be wasted, but that is partially balanced by the fact that they are incredibly powerful and game changing when they work. And so, I really think this complaint about Divine Smite fails to take into account the type of ability it is. It is not a save or suck ability, it is a damage ability, and it is designed for that purpose. [/QUOTE]
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