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<blockquote data-quote="UngainlyTitan" data-source="post: 8954660" data-attributes="member: 28487"><p>There are so many things in D&D that drop immersion that I stopped playing for 15 years, but I discovered that the other games I tried had their own issues and that any tractable game is likely to have some. </p><p>I came back to D&D because it is D&D and I leaned to live with my issues and largely enjoy the game. </p><p>Now you are taking me to task about my "failure" to comprehend that [USER=93670]@tetrasodium[/USER] has an issue. Now I freely admit that I can have trouble parsing what [USER=93670]@tetrasodium[/USER] writes but it is clear to me that he objects to the fact the paladin does not have to commit to the smite until the paladin has already established that the attack made has connected. In that way the spell slot spent on a smite is always effective. </p><p>Now, I agree with this mechanic and pretty much for the reasons outlined by [USER=6801228]@Chaosmancer[/USER] in post 102 above. </p><p>I do not want a change, there is no argument. Nothing he says is going to sway me on this matter. He is not proposing a position I would ever favour. </p><p>Now, I believe you also favour the current rules with regard to Divine Smite so this post confuses me somewhat.</p><p></p><p>I am not at all sure why this is addressed to me. </p><p>On the topic of the paladin as spell caster, I believe the current UA greatly improves that since the smite spells (mostly) have concentration removed from them and now deliver a clear effect on delivery. by making concentration less needed then the issues with loosing the spell due to concentration, or just whiffing the attacks in the round cast and then loosing the spell to concentration in the enemy turn, are gone.</p><p></p><p></p><p>What exactly do you think is my bag?</p><p></p><p>Again who are you arguing with here? I pretty much totally agree with you.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8954660, member: 28487"] There are so many things in D&D that drop immersion that I stopped playing for 15 years, but I discovered that the other games I tried had their own issues and that any tractable game is likely to have some. I came back to D&D because it is D&D and I leaned to live with my issues and largely enjoy the game. Now you are taking me to task about my "failure" to comprehend that [USER=93670]@tetrasodium[/USER] has an issue. Now I freely admit that I can have trouble parsing what [USER=93670]@tetrasodium[/USER] writes but it is clear to me that he objects to the fact the paladin does not have to commit to the smite until the paladin has already established that the attack made has connected. In that way the spell slot spent on a smite is always effective. Now, I agree with this mechanic and pretty much for the reasons outlined by [USER=6801228]@Chaosmancer[/USER] in post 102 above. I do not want a change, there is no argument. Nothing he says is going to sway me on this matter. He is not proposing a position I would ever favour. Now, I believe you also favour the current rules with regard to Divine Smite so this post confuses me somewhat. I am not at all sure why this is addressed to me. On the topic of the paladin as spell caster, I believe the current UA greatly improves that since the smite spells (mostly) have concentration removed from them and now deliver a clear effect on delivery. by making concentration less needed then the issues with loosing the spell due to concentration, or just whiffing the attacks in the round cast and then loosing the spell to concentration in the enemy turn, are gone. What exactly do you think is my bag? Again who are you arguing with here? I pretty much totally agree with you. [/QUOTE]
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