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Smokey the Bear says...
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<blockquote data-quote="Lord Zardoz" data-source="post: 532107" data-attributes="member: 704"><p>I am not sure if there is any specific rule on what is required to start a fire. In most cases, I would think that a fire ball would not start a forest fire. It would certantly incinerate the trees and plants in its area of effect, but the chance of the fire spreading is not that great. The spell description says that it will set fire to objects in the area of effect, but as a DM, I would not trigger a forest fire every time someone hits off a flame type spell.</p><p></p><p>What I would suggest is that a fire ball that detonates in a forest will cause a great deal of smoke. The effect of smoke on players is on page 89 if the DMG.</p><p></p><p>If you do decide that a forest fire is in order, then refer to page 86, heat dangers. Abysmal heat (which applies to fire envronments) will cause 1d6 damage per round autmatically to anyone breathing that air, and 1d4 subdual damage every 5 min for just being in the area.</p><p></p><p>Also, the DMG, on page 86, right on the bottom has the rules for player characters catching on fire. It says that Fireball and Flamestrike usually wont set players on fire, but more persistant effects like Wall of Fire might. I would use that as a guideline for starting a forest fire.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 532107, member: 704"] I am not sure if there is any specific rule on what is required to start a fire. In most cases, I would think that a fire ball would not start a forest fire. It would certantly incinerate the trees and plants in its area of effect, but the chance of the fire spreading is not that great. The spell description says that it will set fire to objects in the area of effect, but as a DM, I would not trigger a forest fire every time someone hits off a flame type spell. What I would suggest is that a fire ball that detonates in a forest will cause a great deal of smoke. The effect of smoke on players is on page 89 if the DMG. If you do decide that a forest fire is in order, then refer to page 86, heat dangers. Abysmal heat (which applies to fire envronments) will cause 1d6 damage per round autmatically to anyone breathing that air, and 1d4 subdual damage every 5 min for just being in the area. Also, the DMG, on page 86, right on the bottom has the rules for player characters catching on fire. It says that Fireball and Flamestrike usually wont set players on fire, but more persistant effects like Wall of Fire might. I would use that as a guideline for starting a forest fire. END COMMUNICATION [/QUOTE]
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