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*Dungeons & Dragons
S'mon's New XP System
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<blockquote data-quote="77IM" data-source="post: 7550890" data-attributes="member: 12377"><p>This is extremely similar to an idea I had the other day:</p><p><strong>a)</strong> 100 XP to level up, regardless of your level.</p><p><strong>b)</strong> Easy encounter: 5 XP. Medium: 10 XP. Hard: 20 XP. Deadly: 40 XP.</p><p><strong>c)</strong> If you prefer quest awards instead of encounter awards, just pick the % of a level you think it's worth. Like, "This major quest is worth 2/3 of a level" = 66 XP. If you want, you could scale this up/down based on character levels, e.g., "This level 8 side quest is worth 60 XP at levels 1-6, 50 XP at levels 7-9, and 25 XP at levels 10-20." (You could do a smoother curve or just a direct linear scaling of [base quest XP * quest level / party level], but that gets kinda mathy and defeats the point of a simple "every level is 100 XP" system.)</p><p></p><p>Divide these numbers by 10 and you have [MENTION=463]S'mon[/MENTION]'s system, almost exactly (except I would be slightly more generous with the Deadly encounters because, uh, they're deadly).</p></blockquote><p></p>
[QUOTE="77IM, post: 7550890, member: 12377"] This is extremely similar to an idea I had the other day: [B]a)[/B] 100 XP to level up, regardless of your level. [B]b)[/B] Easy encounter: 5 XP. Medium: 10 XP. Hard: 20 XP. Deadly: 40 XP. [B]c)[/B] If you prefer quest awards instead of encounter awards, just pick the % of a level you think it's worth. Like, "This major quest is worth 2/3 of a level" = 66 XP. If you want, you could scale this up/down based on character levels, e.g., "This level 8 side quest is worth 60 XP at levels 1-6, 50 XP at levels 7-9, and 25 XP at levels 10-20." (You could do a smoother curve or just a direct linear scaling of [base quest XP * quest level / party level], but that gets kinda mathy and defeats the point of a simple "every level is 100 XP" system.) Divide these numbers by 10 and you have [MENTION=463]S'mon[/MENTION]'s system, almost exactly (except I would be slightly more generous with the Deadly encounters because, uh, they're deadly). [/QUOTE]
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