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Snatching victory from the jaws of...victory
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<blockquote data-quote="Beale Knight" data-source="post: 1398011" data-attributes="member: 7033"><p>Wow. Props to your players and their characters for pulling this off. </p><p></p><p>I think you were right to not fudge to save the plot. It would have been massively unfair to take the win from them, even if they were luckier than they should have been. They sound like the were roleplaying brave heroes very well.</p><p></p><p>For a plan B, it depends on the party and what other plans you had bubbling in the back of your mind (or prepared already). If you really want to run the rest of this set up, how about some underling or assistant to the BBEG discovering the secret stash of back up notes the BBEG kept. Assistant takes these and tries the same thing in another town, maybe the PCs get wind of it in time, maybe not. </p><p></p><p>Meanwhile, the PCs are doubtlessly going to be big heroes for saving so many pf the town's children. This could lead to sponsorships or at least leads on new adventures. Since two of the PCs are clerics, their temples could see thier success as reason to trust them with some super-important mission. </p><p>There's all kind of hooks you can pull out in the afterglow of their success. Maybe introduce rivals in the form of jealous law enforcement people that are unhappy the PCs did what they couldn't.</p><p></p><p>You might have to run a tangent adventure for a session in order to have time to adjust your campaign plan to this development, but it sounds like you've got plenty to work with.</p><p></p><p>edit - Did this outcome affect your plans for the main adventure this was a red herring of?</p></blockquote><p></p>
[QUOTE="Beale Knight, post: 1398011, member: 7033"] Wow. Props to your players and their characters for pulling this off. I think you were right to not fudge to save the plot. It would have been massively unfair to take the win from them, even if they were luckier than they should have been. They sound like the were roleplaying brave heroes very well. For a plan B, it depends on the party and what other plans you had bubbling in the back of your mind (or prepared already). If you really want to run the rest of this set up, how about some underling or assistant to the BBEG discovering the secret stash of back up notes the BBEG kept. Assistant takes these and tries the same thing in another town, maybe the PCs get wind of it in time, maybe not. Meanwhile, the PCs are doubtlessly going to be big heroes for saving so many pf the town's children. This could lead to sponsorships or at least leads on new adventures. Since two of the PCs are clerics, their temples could see thier success as reason to trust them with some super-important mission. There's all kind of hooks you can pull out in the afterglow of their success. Maybe introduce rivals in the form of jealous law enforcement people that are unhappy the PCs did what they couldn't. You might have to run a tangent adventure for a session in order to have time to adjust your campaign plan to this development, but it sounds like you've got plenty to work with. edit - Did this outcome affect your plans for the main adventure this was a red herring of? [/QUOTE]
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