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<blockquote data-quote="LWDLiz" data-source="post: 7662752" data-attributes="member: 6748808"><p>Promises left from the Kickstarter include three features: web-based player access, the Content Market, and Calendars. Web-access (the point of this thread), is in development and moving along nicely. The Content Market is also in development. Both will come online in the upcoming months.</p><p> </p><p>The third item is calendars, and the basic functionality for this feature already exists within Realm Works. In fact, at the point of the Kickstarter, the foundational work for calendars was completed or near completion. After the Kickstarter, we were able to get feedback from the Beta team on what we had in place. Based on their feedback, and our own testing, we determined that the interface needed a lot of work. The current interface is crude and clunky. Unfortunately, that meant calendars was a lot less “done” than we initially thought we were.</p><p> </p><p>The calendar interface needs to be completely reworked, and that will take a healthy amount of time. We used the survey to assess whether users valued us taking that additional time on calendars, as opposed to spending the time on one of the other features that may have taken a higher priority in their minds since the release. Our survey respondents spoke, and indicated that a few features were of a higher priority. It will move up the list as we knock other features off the top.</p><p></p><p></p><p>As alluded to above, the survey results are our compass beyond web-access and the Content Market. Full-blown printing support was in the middle of the list, so its priority will likely move up as we complete features. However, we’ll be continuing to solicit feedback from our users over time to see if desires have changed.</p><p> </p><p>As we said in the survey results, the development team is currently looking for possible ways to offer a simpler, more lightweight printing capability that might be sufficient for most needs. The development team has been discussing this internally, and we have a plan that we’ll be announcing in the next few weeks. </p><p></p><p></p><p>Everything we show on the website and in the videos is the working product that anyone can purchase (except, of course, the video of the web access, which we clearly indicate is a sneak peek). The Content Market section of our website is clearly marked as not yet available, and we have a whole page dedicated to <em>future</em> features (features we clearly marked as not yet available). We keep our users apprised of any more milestones in development, and <em>if</em> we give any release estimates we always emphasize that they're estimates and subject to change. </p><p></p><p></p><p>Based on this paragraph, it sounds like your frustration around the price comes back to Realm Works not having printing or exporting. We have never advertised Realm Works as having these features. As Rob mentioned, we also have always offered a 60-day money-back guarantee, and if you had requested one after seeing that printing/exporting was available, we would have obliged – no questions asked. That being said, we believe Realm Works as is available for sale now is worth $50. Anyone that disagrees with the valuation after purchase can take us up on our refund offer.</p><p> </p><p>Specifically to the Hero Lab comment, Hero Lab was a fully-functioning program upon its release (as is Realm Works). It’s grown and evolved since its initial release, as has any software worth its salt, but it was fully-functioning software. </p><p></p><p></p><p></p><p>Realm Works was a fully-functioning program in its 1.0 release, as many of our happy users will attest. Yes, there are other features we plan to implement, but that is the case with every piece of software or app, from Microsoft Word to Gmail. In fact, every piece of software is a work in progress, unless the developer has abandoned it. </p><p></p><p></p><p>This is a surprisingly common misconception, but in fact, there have been many that have tried and failed. Rob has recounted to me on a few occasions the many programs that have cropped up and then faded into obscurity over the years. Actually, that could be an interesting list to compile.</p><p></p><p>----------</p><p>This should address the majority of the misinformation, and should provide anyone else reading this thread plenty of information to make their own informed assessment.</p><p> </p><p>For those here who are intrigued by the possibilities that Realm Works offers, take a look at our website and the videos we have that show off the working product (<a href="http://www.wolflair.com" target="_blank">www.wolflair.com</a>). If you’re unsure, just buy it. You’ve got 60 days to play with Realm Works and see if you like it. If you decide it’s not going to enhance your game, we’ll give you a full refund. We’ve been providing quality software tools to tabletop gamers for almost two decades now, and we stand by our products. There’s zero risk and a huge potential to transform your gaming experience. It doesn’t get much better than that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="LWDLiz, post: 7662752, member: 6748808"] Promises left from the Kickstarter include three features: web-based player access, the Content Market, and Calendars. Web-access (the point of this thread), is in development and moving along nicely. The Content Market is also in development. Both will come online in the upcoming months. The third item is calendars, and the basic functionality for this feature already exists within Realm Works. In fact, at the point of the Kickstarter, the foundational work for calendars was completed or near completion. After the Kickstarter, we were able to get feedback from the Beta team on what we had in place. Based on their feedback, and our own testing, we determined that the interface needed a lot of work. The current interface is crude and clunky. Unfortunately, that meant calendars was a lot less “done” than we initially thought we were. The calendar interface needs to be completely reworked, and that will take a healthy amount of time. We used the survey to assess whether users valued us taking that additional time on calendars, as opposed to spending the time on one of the other features that may have taken a higher priority in their minds since the release. Our survey respondents spoke, and indicated that a few features were of a higher priority. It will move up the list as we knock other features off the top. As alluded to above, the survey results are our compass beyond web-access and the Content Market. Full-blown printing support was in the middle of the list, so its priority will likely move up as we complete features. However, we’ll be continuing to solicit feedback from our users over time to see if desires have changed. As we said in the survey results, the development team is currently looking for possible ways to offer a simpler, more lightweight printing capability that might be sufficient for most needs. The development team has been discussing this internally, and we have a plan that we’ll be announcing in the next few weeks. Everything we show on the website and in the videos is the working product that anyone can purchase (except, of course, the video of the web access, which we clearly indicate is a sneak peek). The Content Market section of our website is clearly marked as not yet available, and we have a whole page dedicated to [I]future[/I] features (features we clearly marked as not yet available). We keep our users apprised of any more milestones in development, and [I]if[/I] we give any release estimates we always emphasize that they're estimates and subject to change. Based on this paragraph, it sounds like your frustration around the price comes back to Realm Works not having printing or exporting. We have never advertised Realm Works as having these features. As Rob mentioned, we also have always offered a 60-day money-back guarantee, and if you had requested one after seeing that printing/exporting was available, we would have obliged – no questions asked. That being said, we believe Realm Works as is available for sale now is worth $50. Anyone that disagrees with the valuation after purchase can take us up on our refund offer. Specifically to the Hero Lab comment, Hero Lab was a fully-functioning program upon its release (as is Realm Works). It’s grown and evolved since its initial release, as has any software worth its salt, but it was fully-functioning software. Realm Works was a fully-functioning program in its 1.0 release, as many of our happy users will attest. Yes, there are other features we plan to implement, but that is the case with every piece of software or app, from Microsoft Word to Gmail. In fact, every piece of software is a work in progress, unless the developer has abandoned it. This is a surprisingly common misconception, but in fact, there have been many that have tried and failed. Rob has recounted to me on a few occasions the many programs that have cropped up and then faded into obscurity over the years. Actually, that could be an interesting list to compile. ---------- This should address the majority of the misinformation, and should provide anyone else reading this thread plenty of information to make their own informed assessment. For those here who are intrigued by the possibilities that Realm Works offers, take a look at our website and the videos we have that show off the working product ([URL="http://www.wolflair.com"]www.wolflair.com[/URL]). If you’re unsure, just buy it. You’ve got 60 days to play with Realm Works and see if you like it. If you decide it’s not going to enhance your game, we’ll give you a full refund. We’ve been providing quality software tools to tabletop gamers for almost two decades now, and we stand by our products. There’s zero risk and a huge potential to transform your gaming experience. It doesn’t get much better than that. :) [/QUOTE]
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