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<blockquote data-quote="Lackhand" data-source="post: 3795622" data-attributes="member: 36160"><p>Deadpools are in such bad taste.</p><p></p><p>BTW, I don't think "Feywild" is the ethereal, per se, though I agree that Shadowfell sounds like an awesome plane-of-shadow-y type place.</p><p></p><p>I guess the Realm of Faerie might be filling the same <em>role</em> as the ethereal, but the ethereal was defined (in third edition) as the between-place you go when you're pushed out of the prime.</p><p></p><p>It had a *status* condition for it.</p><p></p><p>Earlier editions made the ethereal mo' better, but even then, it's a way of getting to the Inner Planes. Feywild just doesn't sound <em>transitive</em> to me, y'know? Still, fairy paths and places to hide out sound like fun...</p><p></p><p>If they're serious about squeezing every drop of awesome that they can from the rule set, I'd imagine that they'll either do some sort of merge between the Incorporeal and Ethereal statuses, or leave them separate, cut the description of the Ethereal Plane and move it into the Ethereal Condition.</p><p></p><p>There are very few adventures set in the Ethereal Plane that couldn't be set in a similar plane elsewhere; the Ethereal's main claim-to-fame is inheriting the wallpaper of whereever you happen to be on the Prime in the Ether.</p><p></p><p>Other than that, it's defined as empty.</p><p></p><p>I think the Feywild is more or less all new, and was created by mashing together bits of Arborea and Elysium and a buncha other planes.</p><p></p><p>Where by "think" I mean "hope". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I'd guess it's where the Eladrin (and the Ur-Elves) hail from, and where fey magics still happen. It's also pretty easy to merge back into the Great Wheel, if anyone is antsy about that: Pick faerie-realm appropriate locations; I'd bet it's overflowing with Gates, so that's not an issue.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 3795622, member: 36160"] Deadpools are in such bad taste. BTW, I don't think "Feywild" is the ethereal, per se, though I agree that Shadowfell sounds like an awesome plane-of-shadow-y type place. I guess the Realm of Faerie might be filling the same [i]role[/i] as the ethereal, but the ethereal was defined (in third edition) as the between-place you go when you're pushed out of the prime. It had a *status* condition for it. Earlier editions made the ethereal mo' better, but even then, it's a way of getting to the Inner Planes. Feywild just doesn't sound [i]transitive[/i] to me, y'know? Still, fairy paths and places to hide out sound like fun... If they're serious about squeezing every drop of awesome that they can from the rule set, I'd imagine that they'll either do some sort of merge between the Incorporeal and Ethereal statuses, or leave them separate, cut the description of the Ethereal Plane and move it into the Ethereal Condition. There are very few adventures set in the Ethereal Plane that couldn't be set in a similar plane elsewhere; the Ethereal's main claim-to-fame is inheriting the wallpaper of whereever you happen to be on the Prime in the Ether. Other than that, it's defined as empty. I think the Feywild is more or less all new, and was created by mashing together bits of Arborea and Elysium and a buncha other planes. Where by "think" I mean "hope". ;) I'd guess it's where the Eladrin (and the Ur-Elves) hail from, and where fey magics still happen. It's also pretty easy to merge back into the Great Wheel, if anyone is antsy about that: Pick faerie-realm appropriate locations; I'd bet it's overflowing with Gates, so that's not an issue. [/QUOTE]
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