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Sneak peek at D&D 4.0!
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 667833" data-attributes="member: 5868"><p>Secret industry sources have revealed a sneak peek at D&D 4.0! </p><p></p><p>All classes will now be spellcasters, and all feats and abilities will be converted into spells. Here's a look at some of the new spells available to barbarians and elves:</p><p></p><p>Bartol's Bravado</p><p>Enchantment (Compulsion)</p><p>Level: Brb 0</p><p>Components: V, S</p><p>Casting Time: free action</p><p>Range: Personal </p><p>Target: Self</p><p>Duration: Con bonus + 3 rounds (D)</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>The character flies into a fit of rage. The effects can be ended at </p><p>anytime voluntarily. The rage causes an increase in strength and </p><p>constitution of +4. However, the character is reckless and suffers a –</p><p>2 to AC and is unable to perform acts which require concentration.</p><p></p><p></p><p>Provocation</p><p>Enchantment (Compulsion)</p><p>Level: Brb 0</p><p>Components: V and/or S and/or M</p><p>Casting Time: free action</p><p>Range: Short. 50ft max.</p><p>Target: Those within range</p><p>Duration: Instant</p><p>Saving Throw: Diplomacy negates</p><p>Spell Resistance: No</p><p></p><p>The character makes a slur or insult to try and coerce the target to </p><p>action. Bluff, Diplomacy, or Sense Motives skills are key to the </p><p>proper useage of this spell. The insult can be verbal only, if bound. </p><p>Somatic components involve hand gestures. And possible material </p><p>components may include but are not limited to saliva, urine, feces, </p><p>or rotten vegetable matter. See the less powerful version of this </p><p>spell: Taunt.</p><p></p><p>Intimidate</p><p>Enchantment (Compulsion)</p><p>Level: Brb 0</p><p>Components: V or S or V,S or V,S, F</p><p>Casting Time: free action</p><p>Range: Very Short</p><p>Target: Those within range</p><p>Duration: concentration</p><p>Saving Throw: Opposed roll negates</p><p>Spell Resistance: No</p><p></p><p>The character takes an aggressive stance towards the target(s). It is </p><p>an attempt to prove who is the Big Barbarian on Campus.</p><p></p><p>Resist Enchantment</p><p>Abjuration</p><p>Level: Elf 0</p><p>Components: F</p><p>Casting Time: Free action</p><p>Range: Personal</p><p>Target: Caster</p><p>Duration: 24hrs (see text)</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>The caster gains a +2 saving throw bonus against Enchantment spells or effects plus immunity to sleep spells and similar magical effects. The focus of the spell is the elven blood of the caster. None of the components are used up in the casting. And the components don’t need to be visible. The spell is in effect as long as the caster is aware. It is similar to improved senses in its usage.</p><p></p><p></p><p>Fleet of Foot</p><p>Transmutation</p><p>Level: Brb 0</p><p>Components: S, F</p><p>Casting Time: part of Movement action</p><p>Range: Personal</p><p>Target: Caster</p><p>Duration: 24hrs or until fatigued</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>The caster is lighter of foot. This equates to a +10ft movement base. Unlike most other spells this is not part of a standard action. This spell is cast during a movement action. The focus of the spell is the leg muscles of the caster. If the caster is fatigued, burdened, or exhausted the effects do not stack.</p><p></p><p>Improved Senses</p><p>Transmutation</p><p>Level: Elf 0</p><p>Components: F</p><p>Casting Time: Free action</p><p>Range: Personal</p><p>Target: Caster</p><p>Duration: 24hrs(see text)</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>The caster gains a +1 bonus on Listen, Spot, and Search checks as part of a standard skill. The focus of the spell is the elven blood of the caster. None of the components are used up in the casting. And the components don’t need to be visible. The spell is in effect as long as the caster is aware. It is similar to resist enchantments in its usage.</p><p></p><p>Low-light Vision</p><p>Transmutation</p><p>Level: Asn 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1, Elf 0, Gnm 0</p><p>Components: V, S and/or M; or F</p><p>Casting Time: 1 action</p><p>Range: Touch or Personal</p><p>Target: Creature touched</p><p>Duration: 1 hour/ level or see text</p><p>Saving Throw: None</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>The caster gives the subject creature low-light vision, (In the case of the Elf or Gnome classes the target is the caster. The Elf or Gnome caster activates the spell by placing his hand to his forehead to screen out other light sources.) the ability to see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. The subject retains the ability to distinguish color and detail under these conditions.</p><p></p><p>Arcane Material Component: A small candle.</p><p></p><p></p><p>All Power Attack, All the Time</p><p>Enchantment (Compulsion)[Mind-Affecting]</p><p>Level: Brb 0</p><p>Components: V, S, F</p><p>Casting Time: part of attack action</p><p>Range: Reach</p><p>Target: One creature</p><p>Duration: 1 round</p><p>Saving Throw: AC negates</p><p>Spell Resistance: No</p><p></p><p>Not all casters are capable of this spell. The feat Power Attack is a required Focus Component. The caster is exceptionally powerful with melee attacks. On the action, before making attack rolls for a round, the caster may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed the caster’s BAB. The penalty on attacks and bonus on damage apply until the caster’s next action.</p><p></p><p>(thanks to diaglo for this scoop ...)</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 667833, member: 5868"] Secret industry sources have revealed a sneak peek at D&D 4.0! All classes will now be spellcasters, and all feats and abilities will be converted into spells. Here's a look at some of the new spells available to barbarians and elves: Bartol's Bravado Enchantment (Compulsion) Level: Brb 0 Components: V, S Casting Time: free action Range: Personal Target: Self Duration: Con bonus + 3 rounds (D) Saving Throw: None Spell Resistance: No The character flies into a fit of rage. The effects can be ended at anytime voluntarily. The rage causes an increase in strength and constitution of +4. However, the character is reckless and suffers a – 2 to AC and is unable to perform acts which require concentration. Provocation Enchantment (Compulsion) Level: Brb 0 Components: V and/or S and/or M Casting Time: free action Range: Short. 50ft max. Target: Those within range Duration: Instant Saving Throw: Diplomacy negates Spell Resistance: No The character makes a slur or insult to try and coerce the target to action. Bluff, Diplomacy, or Sense Motives skills are key to the proper useage of this spell. The insult can be verbal only, if bound. Somatic components involve hand gestures. And possible material components may include but are not limited to saliva, urine, feces, or rotten vegetable matter. See the less powerful version of this spell: Taunt. Intimidate Enchantment (Compulsion) Level: Brb 0 Components: V or S or V,S or V,S, F Casting Time: free action Range: Very Short Target: Those within range Duration: concentration Saving Throw: Opposed roll negates Spell Resistance: No The character takes an aggressive stance towards the target(s). It is an attempt to prove who is the Big Barbarian on Campus. Resist Enchantment Abjuration Level: Elf 0 Components: F Casting Time: Free action Range: Personal Target: Caster Duration: 24hrs (see text) Saving Throw: None Spell Resistance: No The caster gains a +2 saving throw bonus against Enchantment spells or effects plus immunity to sleep spells and similar magical effects. The focus of the spell is the elven blood of the caster. None of the components are used up in the casting. And the components don’t need to be visible. The spell is in effect as long as the caster is aware. It is similar to improved senses in its usage. Fleet of Foot Transmutation Level: Brb 0 Components: S, F Casting Time: part of Movement action Range: Personal Target: Caster Duration: 24hrs or until fatigued Saving Throw: None Spell Resistance: No The caster is lighter of foot. This equates to a +10ft movement base. Unlike most other spells this is not part of a standard action. This spell is cast during a movement action. The focus of the spell is the leg muscles of the caster. If the caster is fatigued, burdened, or exhausted the effects do not stack. Improved Senses Transmutation Level: Elf 0 Components: F Casting Time: Free action Range: Personal Target: Caster Duration: 24hrs(see text) Saving Throw: None Spell Resistance: No The caster gains a +1 bonus on Listen, Spot, and Search checks as part of a standard skill. The focus of the spell is the elven blood of the caster. None of the components are used up in the casting. And the components don’t need to be visible. The spell is in effect as long as the caster is aware. It is similar to resist enchantments in its usage. Low-light Vision Transmutation Level: Asn 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1, Elf 0, Gnm 0 Components: V, S and/or M; or F Casting Time: 1 action Range: Touch or Personal Target: Creature touched Duration: 1 hour/ level or see text Saving Throw: None Spell Resistance: Yes (harmless) The caster gives the subject creature low-light vision, (In the case of the Elf or Gnome classes the target is the caster. The Elf or Gnome caster activates the spell by placing his hand to his forehead to screen out other light sources.) the ability to see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. The subject retains the ability to distinguish color and detail under these conditions. Arcane Material Component: A small candle. All Power Attack, All the Time Enchantment (Compulsion)[Mind-Affecting] Level: Brb 0 Components: V, S, F Casting Time: part of attack action Range: Reach Target: One creature Duration: 1 round Saving Throw: AC negates Spell Resistance: No Not all casters are capable of this spell. The feat Power Attack is a required Focus Component. The caster is exceptionally powerful with melee attacks. On the action, before making attack rolls for a round, the caster may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed the caster’s BAB. The penalty on attacks and bonus on damage apply until the caster’s next action. (thanks to diaglo for this scoop ...) [/QUOTE]
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