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Sniktch's Story Hour - City of the Spider Queen (Updated 04/25)
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<blockquote data-quote="Sniktch" data-source="post: 445828" data-attributes="member: 7704"><p><strong>Lord, no!</strong></p><p></p><p>Yeah, I certainly could have but I didn't feel like killing everybody (Yet <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />). The party was having a really hard time hurting them with the DR 30/+3 in the first place. Jack couldn't hurt them except on a crit, and stopped trying, Malobar only managed to get in his two wounding strikes because of sneak attacks which did 34 and 32 hp (for a total of 6 to the bebilith), and Welby could only damage them when he flanked (and his sword of subtlety bonus raised to +5). Grick was the only reliable source of damage, and his strength was still at 12 because of the ropers and his con was down to 10 after the first bite. </p><p></p><p>True, Artimas was able to ruin my fun when he ghoul touched the other bebilith while it still had 50 hp, and I predictably rolled a 4 for its save. This is a recurring theme in our games - almost every time Artimas declares a ghoul touch and hits with it, I pick up the die and roll between a 1 and 5 for the save. Still, if the fight had continued either Grick, Malobar, or Welby would have definitely died, no doubt in my mind. They were too badly injured from the first one, and really needed a break to drop some healing spells before continuing.</p><p></p><p>I do take account for the fact that I have 6 party members instead of 4, but quite often I will simply add hp to the existing monsters rather than add more. I find that 2 bebilith with 120 hp can create just as much havoc as 3 with 80. Am I too soft on my players? They certainly don't think so, and just wait to see what I have in store for them the next time we play... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> </p><p></p><p>muhahahahahaha</p></blockquote><p></p>
[QUOTE="Sniktch, post: 445828, member: 7704"] [b]Lord, no![/b] Yeah, I certainly could have but I didn't feel like killing everybody (Yet :D). The party was having a really hard time hurting them with the DR 30/+3 in the first place. Jack couldn't hurt them except on a crit, and stopped trying, Malobar only managed to get in his two wounding strikes because of sneak attacks which did 34 and 32 hp (for a total of 6 to the bebilith), and Welby could only damage them when he flanked (and his sword of subtlety bonus raised to +5). Grick was the only reliable source of damage, and his strength was still at 12 because of the ropers and his con was down to 10 after the first bite. True, Artimas was able to ruin my fun when he ghoul touched the other bebilith while it still had 50 hp, and I predictably rolled a 4 for its save. This is a recurring theme in our games - almost every time Artimas declares a ghoul touch and hits with it, I pick up the die and roll between a 1 and 5 for the save. Still, if the fight had continued either Grick, Malobar, or Welby would have definitely died, no doubt in my mind. They were too badly injured from the first one, and really needed a break to drop some healing spells before continuing. I do take account for the fact that I have 6 party members instead of 4, but quite often I will simply add hp to the existing monsters rather than add more. I find that 2 bebilith with 120 hp can create just as much havoc as 3 with 80. Am I too soft on my players? They certainly don't think so, and just wait to see what I have in store for them the next time we play... :cool: muhahahahahaha [/QUOTE]
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Sniktch's Story Hour - City of the Spider Queen (Updated 04/25)
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