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Sniper Mechanics
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<blockquote data-quote="herrozerro" data-source="post: 5827165" data-attributes="member: 86211"><p>So I am building a squad of creatures for adversaries in my Amethyst game and I wanted to bounce this idea off of other people. One creature that was giving me a little trouble was the sniper. I wanted something more then just "Attacks from further away than everyone else. so here is what I came up with.</p><p></p><p></p><p>Standard Action</p><p>Sniper Alley</p><p></p><p>Effect: MERC Sniper lays down two hidden sniper alley's (Wall 4 within 40) when an enemy moves adjacent to an alley square or enters an alley square the sniper can make and opportunity attack against that enemy. Doing so reveals that sniper alley to the enemies.</p><p></p><p></p><p> The basic idea is that this creature relies almost entirely on Opportunity attacks offensively. on his turn he lays down his "sniper alleys" and waits for people to cross them.</p><p></p><p>In addition I also toyed with the idea that the sniper is a hidden hazard, requiring a small skill challenge to defeat rather then attacking directly. </p><p></p><p></p><p>Counter-Snipe</p><p>Prerequisite: You must be using a weapon with the Sniper Keyword.</p><p>Each Stage is a Standard Action</p><p></p><p>Stage One: Find the Sniper</p><p>Primary Skills: Perception, Insight</p><p>DC: Moderate</p><p></p><p>Stage Two: Find your Position</p><p>Primary Skills: Athletics, Acrobatics</p><p>DC: Moderate</p><p></p><p>Stage Three: Take your Shot</p><p>Attack roll vs hard DC</p><p>Success: Sniper eliminated</p><p>Failure: Sniper counter attack +15 vs Reflex Hit: 1d8 + 5 damage</p><p></p><p>Thoughts? Ideas?</p></blockquote><p></p>
[QUOTE="herrozerro, post: 5827165, member: 86211"] So I am building a squad of creatures for adversaries in my Amethyst game and I wanted to bounce this idea off of other people. One creature that was giving me a little trouble was the sniper. I wanted something more then just "Attacks from further away than everyone else. so here is what I came up with. Standard Action Sniper Alley Effect: MERC Sniper lays down two hidden sniper alley's (Wall 4 within 40) when an enemy moves adjacent to an alley square or enters an alley square the sniper can make and opportunity attack against that enemy. Doing so reveals that sniper alley to the enemies. The basic idea is that this creature relies almost entirely on Opportunity attacks offensively. on his turn he lays down his "sniper alleys" and waits for people to cross them. In addition I also toyed with the idea that the sniper is a hidden hazard, requiring a small skill challenge to defeat rather then attacking directly. Counter-Snipe Prerequisite: You must be using a weapon with the Sniper Keyword. Each Stage is a Standard Action Stage One: Find the Sniper Primary Skills: Perception, Insight DC: Moderate Stage Two: Find your Position Primary Skills: Athletics, Acrobatics DC: Moderate Stage Three: Take your Shot Attack roll vs hard DC Success: Sniper eliminated Failure: Sniper counter attack +15 vs Reflex Hit: 1d8 + 5 damage Thoughts? Ideas? [/QUOTE]
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