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Snow Eel
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<blockquote data-quote="Gish Makai" data-source="post: 13793" data-attributes="member: 241"><p>Snow Eel</p><p>Small Animal (Cold)</p><p></p><p>HD: 3d8+9 (22 hp) </p><p>Initiative: +1 (+1 Dex)</p><p>Speed: 10 ft, swim 60 ft</p><p>AC: 16 (+1 Size, +1 Dex, +4 Natural Armor)</p><p>Attacks: 1 Bite +3</p><p>Damage: Bite 1d8</p><p>Face/Reach: 5 ft x 5 ft/5 ft</p><p>Special Attacks: Frost bite, Arctic circle</p><p>Special Qualities: Low-light vision, Cold subtype</p><p>Saves: Fort +6, Ref +2, Will +3</p><p>Abilities: Str 9, Dex 13, Con 17, Int 1, Wis 14, Cha 17</p><p>Skills: Move Silently +4, Search +2, Spot +5</p><p>Feats: None</p><p></p><p>Climate/Terrain: Cold Land</p><p>Organization: Pair or Group (3-8)</p><p>CR: 2</p><p>Treasure: None</p><p>Alignment: Neutral (Always)</p><p>Advancement Range: 4-6 HD (Small), 7-9 HD (Medium-size)</p><p></p><p>The snow eel looks exactly like a normal eel except that it is pure white and has 4 small feet in which it moves around on land with. They average about 4 feet in length and have been determined to be an excellent source of food (if one can catch one).</p><p></p><p>COMBAT</p><p>The snow eel attacks by biting its victim.</p><p></p><p>Frost Bite (Ex): When a snow eel gets a critical hit on an opponent, the eel can regurgitate its bile to inflict an additional 2d6 cold damage (Fortitude save DC 14 for half damage).</p><p></p><p>Arctic Circle (Su): When 4 or more eels encircle an opponent; they can cool the air within their circle to unbelievable temperatures. An opponent can make a Reflex save (DC 22 (due to the extreme coldness)) to jump out of the circle. If the victim fails his save, then he is encased in solid ice. He has as many minutes to live in the ice as he has Constitution bonus.</p><p></p><p>Cold Subtype: The snow eel is immune to cold damage. It takes double damage from fire unless it makes a save for half.</p><p></p><p>Skills: Snow eel get a +8 racial bonus to Hide and Swim skill checks.</p></blockquote><p></p>
[QUOTE="Gish Makai, post: 13793, member: 241"] Snow Eel Small Animal (Cold) HD: 3d8+9 (22 hp) Initiative: +1 (+1 Dex) Speed: 10 ft, swim 60 ft AC: 16 (+1 Size, +1 Dex, +4 Natural Armor) Attacks: 1 Bite +3 Damage: Bite 1d8 Face/Reach: 5 ft x 5 ft/5 ft Special Attacks: Frost bite, Arctic circle Special Qualities: Low-light vision, Cold subtype Saves: Fort +6, Ref +2, Will +3 Abilities: Str 9, Dex 13, Con 17, Int 1, Wis 14, Cha 17 Skills: Move Silently +4, Search +2, Spot +5 Feats: None Climate/Terrain: Cold Land Organization: Pair or Group (3-8) CR: 2 Treasure: None Alignment: Neutral (Always) Advancement Range: 4-6 HD (Small), 7-9 HD (Medium-size) The snow eel looks exactly like a normal eel except that it is pure white and has 4 small feet in which it moves around on land with. They average about 4 feet in length and have been determined to be an excellent source of food (if one can catch one). COMBAT The snow eel attacks by biting its victim. Frost Bite (Ex): When a snow eel gets a critical hit on an opponent, the eel can regurgitate its bile to inflict an additional 2d6 cold damage (Fortitude save DC 14 for half damage). Arctic Circle (Su): When 4 or more eels encircle an opponent; they can cool the air within their circle to unbelievable temperatures. An opponent can make a Reflex save (DC 22 (due to the extreme coldness)) to jump out of the circle. If the victim fails his save, then he is encased in solid ice. He has as many minutes to live in the ice as he has Constitution bonus. Cold Subtype: The snow eel is immune to cold damage. It takes double damage from fire unless it makes a save for half. Skills: Snow eel get a +8 racial bonus to Hide and Swim skill checks. [/QUOTE]
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