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So a Ranger and his bear walk into a tavern...
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<blockquote data-quote="Celebrim" data-source="post: 5151845" data-attributes="member: 4937"><p>IMC, you start shouting "Sellswords are coming! Sellswords are coming!", alarm bells start ringing, the gates of the city are closed, the city watch comes out, the local lord calls out the militia, important citizens of the city prepare for battle. Women hide their children in the basement. Soon, every window in the city has a crossbow pointed out if. Cities that wait to see whether people who look like sterotypical "Point at you and vaporize you" guys are going to start some sort of violence generally don't last long. My assumption is that the very fact that the city still exists proves it has the capacity to defend itself from things that are reasonably common in the campaign world.</p><p></p><p></p><p></p><p>Well, maybe. It depends on how confident you are that the lords of your city are terrifying to law breakers. It depends on how confident you are that no one would dare mess with a citizen of your city for fear of the Prince and his men. If you are the fantasy equivalent of a Roman citizen, you might say, "Get that bloody flea bag out of my bar or I'll see you and your whole family are nailed to a tree... and wipe your feet before you come in the door!" </p><p></p><p></p><p></p><p>Depends on the shopkeep. Some shopkeeps specialize in scary clientel. Some specialize in respectable clientel. Can be potentially dangerous for the wrong sort to patronize the wrong shop, because you are putting a damper on their business. "We don't serve your sort here.", is usually because "You scare away my regulars."</p><p></p><p></p><p></p><p>I'm a little more grim and gritty. Instead of modeling movie Westerns, I'm modeling (more or less) real Westerns. So what happens is that if you go into a respectable town as a gunslinging cowpoke, they ask you to give up your guns, and if you don't, you end up in a gunfight with every respectable citizen in town, starting with the sheriff. (For an actual example of the 'giving up the guns model', see Wild Bill Hickock vs. John Wesley Hardin. For an example of the 'Gunfight with every respectable citizen in town', see the Northfield Minnisota raid.) Now granted, if you go 'riding hell for leather into a village' as high level PC's, you'll probably be able to kill pretty much anyone who resists, but under that model you then become a national menace and while your reputation as a 'notorious bandit' might then let you walk into the bar while the barkeep cowers and remains silent you'll soon find you have other problems. Without first murdering a village, you don't have that level of reputation protection except in a city ruled by bandits where the forces of law (or good) provide no expectation of shelter to the citizens. But in that case, most remaining businesses are the 'caters to the unsavory' sort, and if the guy behind the bar objects, its probably not the case that he's a 3rd level commoner.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5151845, member: 4937"] IMC, you start shouting "Sellswords are coming! Sellswords are coming!", alarm bells start ringing, the gates of the city are closed, the city watch comes out, the local lord calls out the militia, important citizens of the city prepare for battle. Women hide their children in the basement. Soon, every window in the city has a crossbow pointed out if. Cities that wait to see whether people who look like sterotypical "Point at you and vaporize you" guys are going to start some sort of violence generally don't last long. My assumption is that the very fact that the city still exists proves it has the capacity to defend itself from things that are reasonably common in the campaign world. Well, maybe. It depends on how confident you are that the lords of your city are terrifying to law breakers. It depends on how confident you are that no one would dare mess with a citizen of your city for fear of the Prince and his men. If you are the fantasy equivalent of a Roman citizen, you might say, "Get that bloody flea bag out of my bar or I'll see you and your whole family are nailed to a tree... and wipe your feet before you come in the door!" Depends on the shopkeep. Some shopkeeps specialize in scary clientel. Some specialize in respectable clientel. Can be potentially dangerous for the wrong sort to patronize the wrong shop, because you are putting a damper on their business. "We don't serve your sort here.", is usually because "You scare away my regulars." I'm a little more grim and gritty. Instead of modeling movie Westerns, I'm modeling (more or less) real Westerns. So what happens is that if you go into a respectable town as a gunslinging cowpoke, they ask you to give up your guns, and if you don't, you end up in a gunfight with every respectable citizen in town, starting with the sheriff. (For an actual example of the 'giving up the guns model', see Wild Bill Hickock vs. John Wesley Hardin. For an example of the 'Gunfight with every respectable citizen in town', see the Northfield Minnisota raid.) Now granted, if you go 'riding hell for leather into a village' as high level PC's, you'll probably be able to kill pretty much anyone who resists, but under that model you then become a national menace and while your reputation as a 'notorious bandit' might then let you walk into the bar while the barkeep cowers and remains silent you'll soon find you have other problems. Without first murdering a village, you don't have that level of reputation protection except in a city ruled by bandits where the forces of law (or good) provide no expectation of shelter to the citizens. But in that case, most remaining businesses are the 'caters to the unsavory' sort, and if the guy behind the bar objects, its probably not the case that he's a 3rd level commoner. [/QUOTE]
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