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So a Ranger and his bear walk into a tavern...
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<blockquote data-quote="haakon1" data-source="post: 5152831" data-attributes="member: 25619"><p>Obvious YMMV. In my campaigns, the adventures are nearly always heroes, fighting off threats to the community. Sometimes, they do it on their own initiative for their own reasons, but often they do it for a local community leader/prominent citizen, or are asked to do it by the national government.</p><p></p><p>They are less a biker gang -- hostile vagrants who terrorize the communities they visit -- and more like Special Forces.</p><p></p><p>So my PC's are more likely to get free room and board (paid for by whoever hired them) at the inn, reasonable ability to buy local resources, and even volunteer (meagre) aid from the locals.</p><p></p><p>The locals are more often awed and respectful -- like this weekend, when the PC's dragged a dragon carcass back to town -- rather than fearful or hostile. The "trouble" from the locals tends to be in the form of locals assuming they have Wish-like powers (e.g., can you make my son smarter), kids wanting to tag along, locals asking for help with problems that are too easy for the PC's but time consuming, that sort of thing.</p></blockquote><p></p>
[QUOTE="haakon1, post: 5152831, member: 25619"] Obvious YMMV. In my campaigns, the adventures are nearly always heroes, fighting off threats to the community. Sometimes, they do it on their own initiative for their own reasons, but often they do it for a local community leader/prominent citizen, or are asked to do it by the national government. They are less a biker gang -- hostile vagrants who terrorize the communities they visit -- and more like Special Forces. So my PC's are more likely to get free room and board (paid for by whoever hired them) at the inn, reasonable ability to buy local resources, and even volunteer (meagre) aid from the locals. The locals are more often awed and respectful -- like this weekend, when the PC's dragged a dragon carcass back to town -- rather than fearful or hostile. The "trouble" from the locals tends to be in the form of locals assuming they have Wish-like powers (e.g., can you make my son smarter), kids wanting to tag along, locals asking for help with problems that are too easy for the PC's but time consuming, that sort of thing. [/QUOTE]
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