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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="KarinsDad" data-source="post: 4740751" data-attributes="member: 2011"><p>You must never have designed a game product. I have. Several times.</p><p></p><p>Designers cannot catch everything when they first design a game. Many times, they only discover something after the product has been released and used.</p><p></p><p>Just think about what we are talking about here. 3 Epic feats that add +4 to defense. Not +1 or +2 like practically every other bonus in the game system.</p><p></p><p>+4.</p><p></p><p>That's HUGE. The only reason to add a feat that works 24/7 for the PC and is that large is because the game math is broken.</p><p></p><p>No other reason.</p><p></p><p></p><p>Before release, WotC stated on several occassions that there would be very FEW bonuses to hit in the game system since this is an area where syngeries broke down in 3E and allowed for mega-PCs builds. They explicitly stated that.</p><p></p><p>They then turn around in PHB II and add in feats that add +1 to +3 to hit.</p><p></p><p>+3. Where else in the rules is there a +3 to hit that works 24/7?</p><p></p><p>Sorry, but the game math is broken and WotC is trying to fix it without interfering with the core math.</p><p></p><p>You can believe otherwise, but the facts speak for themselves.</p><p></p><p></p><p>Ditto for Adventurer's Vault and PHB II for Heavy Armor. The Heavy Armor math was broken in mid-paragon level, so WotC added a bonus to the masterwork portion of heavy armor in those levels in both of these products. Any DM that uses the original magical heavy armor rules in the PHB is screwing his players whose PCs use heavy armor.</p><p></p><p>However, this is a case where WotC could fix the math without resorting to feats. Like Elric stated, that is definitely preferable.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4740751, member: 2011"] You must never have designed a game product. I have. Several times. Designers cannot catch everything when they first design a game. Many times, they only discover something after the product has been released and used. Just think about what we are talking about here. 3 Epic feats that add +4 to defense. Not +1 or +2 like practically every other bonus in the game system. +4. That's HUGE. The only reason to add a feat that works 24/7 for the PC and is that large is because the game math is broken. No other reason. Before release, WotC stated on several occassions that there would be very FEW bonuses to hit in the game system since this is an area where syngeries broke down in 3E and allowed for mega-PCs builds. They explicitly stated that. They then turn around in PHB II and add in feats that add +1 to +3 to hit. +3. Where else in the rules is there a +3 to hit that works 24/7? Sorry, but the game math is broken and WotC is trying to fix it without interfering with the core math. You can believe otherwise, but the facts speak for themselves. Ditto for Adventurer's Vault and PHB II for Heavy Armor. The Heavy Armor math was broken in mid-paragon level, so WotC added a bonus to the masterwork portion of heavy armor in those levels in both of these products. Any DM that uses the original magical heavy armor rules in the PHB is screwing his players whose PCs use heavy armor. However, this is a case where WotC could fix the math without resorting to feats. Like Elric stated, that is definitely preferable. [/QUOTE]
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So, about defenses aka. PHB2 defenses feats
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