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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Elric" data-source="post: 4740816" data-attributes="member: 1139"><p>It is very easy to reconcile these two perspectives. Those threads: at low levels, encounters at your level are too easy. This thread: as you gain in levels, the math goes against the PCs, which means PCs who are only slightly optimized will fall behind relative to where they were. Done.</p><p></p><p></p><p></p><p>While it's true that there are increasing extra bonuses to hit as you gain levels, these bonuses tend to be only on encounter and daily powers (Righteous Brand is an exception and is, not coincidentally, too powerful for at-will). If you design a character who dual wields Reckless/Bloodclaw weapons with Iron Armbands of Power and the game's best multiattack powers, a few to hit bonuses is all you need, but I see AV's strongest weapons as more poor design as well.</p><p></p><p>Yes, it's also true that parties heavy on stun powers will have an easier time with solos (easier still with a Champion of Order's Certain Justice power, or an Orb Wizard, but unlike stun powers, which are generally reasonable, both of those are overpowered), but I'm not sure what that proves.</p><p></p><p>As Karinsdad said, +4 to FRW on a feat as an untyped bonus (he didn't emphasize the fact the bonus is untyped and not a feat bonus) screams "math fix."</p></blockquote><p></p>
[QUOTE="Elric, post: 4740816, member: 1139"] It is very easy to reconcile these two perspectives. Those threads: at low levels, encounters at your level are too easy. This thread: as you gain in levels, the math goes against the PCs, which means PCs who are only slightly optimized will fall behind relative to where they were. Done. While it's true that there are increasing extra bonuses to hit as you gain levels, these bonuses tend to be only on encounter and daily powers (Righteous Brand is an exception and is, not coincidentally, too powerful for at-will). If you design a character who dual wields Reckless/Bloodclaw weapons with Iron Armbands of Power and the game's best multiattack powers, a few to hit bonuses is all you need, but I see AV's strongest weapons as more poor design as well. Yes, it's also true that parties heavy on stun powers will have an easier time with solos (easier still with a Champion of Order's Certain Justice power, or an Orb Wizard, but unlike stun powers, which are generally reasonable, both of those are overpowered), but I'm not sure what that proves. As Karinsdad said, +4 to FRW on a feat as an untyped bonus (he didn't emphasize the fact the bonus is untyped and not a feat bonus) screams "math fix." [/QUOTE]
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