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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Elric" data-source="post: 4740839" data-attributes="member: 1139"><p>You could, for example, say "All monsters of level 5-14 get -1 to defenses and attacks vs FRW; make this -2 for levels 15-24, and -3 for level 25 up." This would be similar to giving the benefits to PCs directly.</p><p></p><p>Two problems:</p><p></p><p>1) It's way too much work unless you're building your own monsters. Imagine trying to use a published adventure, or creatures out of the MM. If you can fix things with the PCs changing things once, that's a lot easier than changing the monsters every time.</p><p></p><p>2) It makes there certain levels of monster (5/15/25) that don't benefit adequately relative to their level 4/14/24 counterparks. This is already a bit of a problem for PCs, and this extends it to monsters as well. For example, a level 14 party fighting level 15 monsters isn't at a disadvantage on hitting/being hit relative to their level 13 counterparts fighting level 14 monsters. If you give the PCs the pluses to hit on their levels, you don't have this problem, because everyone scales by roughly 1 point to hit/defenses per level.</p></blockquote><p></p>
[QUOTE="Elric, post: 4740839, member: 1139"] You could, for example, say "All monsters of level 5-14 get -1 to defenses and attacks vs FRW; make this -2 for levels 15-24, and -3 for level 25 up." This would be similar to giving the benefits to PCs directly. Two problems: 1) It's way too much work unless you're building your own monsters. Imagine trying to use a published adventure, or creatures out of the MM. If you can fix things with the PCs changing things once, that's a lot easier than changing the monsters every time. 2) It makes there certain levels of monster (5/15/25) that don't benefit adequately relative to their level 4/14/24 counterparks. This is already a bit of a problem for PCs, and this extends it to monsters as well. For example, a level 14 party fighting level 15 monsters isn't at a disadvantage on hitting/being hit relative to their level 13 counterparts fighting level 14 monsters. If you give the PCs the pluses to hit on their levels, you don't have this problem, because everyone scales by roughly 1 point to hit/defenses per level. [/QUOTE]
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So, about defenses aka. PHB2 defenses feats
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