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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Elric" data-source="post: 4741251" data-attributes="member: 1139"><p>I think you're right that monsters with status effects are stronger. I haven't played at epic, but looking at level 15-25 creatures in the MM I'm struck by how much better some of the ones with status effects or other special abilities are. This is because monsters aren't given enough damage to compensate for not inflicting status effects and/or aren't penalized enough for inflicting status effects or having other special abilities. </p><p></p><p>Look at the Ghaele of Winter (Eladrin) at level 21, for example. It's pretty fragile as artillery, but it has a (edit- <em>minor action</em>) Close Burst 3 attack at +23 vs. Will that Dazes for the entire duration of the encounter. Using just PH bonuses to FRW, +23 at 25th level is enough to hit a PCs strong FRW defense reasonably often (at level 25, without feats, a 35-36 strong FRW defense seems typical, while a weak FRW defense would be around 29). It can potentially use this attack multiple times.</p><p></p><p>Imagine adding it to Karinsdad's Death Titan encounter. If a party doesn't know to kill it ASAP (since it flies, this could be hard for a party without serious single target ranged attacks), and it uses this power once when it can catch a few PCs in it, that will make the encounter significantly tougher. What about an extra Giant Mummy instead (level 21 as well)? Not so much.</p><p></p><p></p><p></p><p>Given that Epic FRW gives a +4 bonus to one FRW, Robust Defenses gives +2 to all three, and pre-PH II a character's feats options gave +2 to one FRW defense, would you then conclude that the Great Fortitude line of feats was terrible, since it was 1/3 to 1/2 of the bonus of the current line of feats? So the PH II feats are needed just to make boosting FRW competitive with Skill Training and Skill Focus?</p><p></p><p>More specifically, how large of a bonus would Epic FRW and Robust Defenses have to give before you concluded that their bonuses were too large?</p></blockquote><p></p>
[QUOTE="Elric, post: 4741251, member: 1139"] I think you're right that monsters with status effects are stronger. I haven't played at epic, but looking at level 15-25 creatures in the MM I'm struck by how much better some of the ones with status effects or other special abilities are. This is because monsters aren't given enough damage to compensate for not inflicting status effects and/or aren't penalized enough for inflicting status effects or having other special abilities. Look at the Ghaele of Winter (Eladrin) at level 21, for example. It's pretty fragile as artillery, but it has a (edit- [i]minor action[/i]) Close Burst 3 attack at +23 vs. Will that Dazes for the entire duration of the encounter. Using just PH bonuses to FRW, +23 at 25th level is enough to hit a PCs strong FRW defense reasonably often (at level 25, without feats, a 35-36 strong FRW defense seems typical, while a weak FRW defense would be around 29). It can potentially use this attack multiple times. Imagine adding it to Karinsdad's Death Titan encounter. If a party doesn't know to kill it ASAP (since it flies, this could be hard for a party without serious single target ranged attacks), and it uses this power once when it can catch a few PCs in it, that will make the encounter significantly tougher. What about an extra Giant Mummy instead (level 21 as well)? Not so much. Given that Epic FRW gives a +4 bonus to one FRW, Robust Defenses gives +2 to all three, and pre-PH II a character's feats options gave +2 to one FRW defense, would you then conclude that the Great Fortitude line of feats was terrible, since it was 1/3 to 1/2 of the bonus of the current line of feats? So the PH II feats are needed just to make boosting FRW competitive with Skill Training and Skill Focus? More specifically, how large of a bonus would Epic FRW and Robust Defenses have to give before you concluded that their bonuses were too large? [/QUOTE]
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So, about defenses aka. PHB2 defenses feats
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