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So did they just drop modularity ? This is what has me worried.
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<blockquote data-quote="TwinBahamut" data-source="post: 5995364" data-attributes="member: 32536"><p>I don't think the existence of the sorcerer and the warlock are exactly proof that modularity is gone. After all, there really is very little difference between a class with a completely alternate set of core mechanics and a totally new class. It is almost certainly easier to create alternate versions of the wizard with alternate spellcasting mechanics as new classes than it is to attempt it any other way. Classes themselves are modules, and the class system has always been one of the most elegant forms of modularity in any edition of D&D. It is that form of modularity that allowed things like Psionics, the Book of Nine Swords, or 4E Essentials to seamlessly provide very different game experiences from their respective core rulesets.</p><p></p><p>Still, despite disagreeing with the reasoning I do generally agree with the conclusion. 5E hasn't shown any signs of this much-vaunted modularity. WotC has shown almost nothing regarding these modules, and more importantly the game rules are not really modular in any way that previous editions were not. 5E isn't adding in any new framework for seamlessly adding in new rules, concepts, or mechanics. Unless it does, it will not be any more modular than any previous edition was.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5995364, member: 32536"] I don't think the existence of the sorcerer and the warlock are exactly proof that modularity is gone. After all, there really is very little difference between a class with a completely alternate set of core mechanics and a totally new class. It is almost certainly easier to create alternate versions of the wizard with alternate spellcasting mechanics as new classes than it is to attempt it any other way. Classes themselves are modules, and the class system has always been one of the most elegant forms of modularity in any edition of D&D. It is that form of modularity that allowed things like Psionics, the Book of Nine Swords, or 4E Essentials to seamlessly provide very different game experiences from their respective core rulesets. Still, despite disagreeing with the reasoning I do generally agree with the conclusion. 5E hasn't shown any signs of this much-vaunted modularity. WotC has shown almost nothing regarding these modules, and more importantly the game rules are not really modular in any way that previous editions were not. 5E isn't adding in any new framework for seamlessly adding in new rules, concepts, or mechanics. Unless it does, it will not be any more modular than any previous edition was. [/QUOTE]
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So did they just drop modularity ? This is what has me worried.
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