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So did they just drop modularity ? This is what has me worried.
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<blockquote data-quote="TwinBahamut" data-source="post: 5995395" data-attributes="member: 32536"><p>No, I wouldn't, especially since modularity is the key selling point of this edition. What's more, modularity is probably the single hardest part of the game to actually design and make work, so it should be the very first thing to design and playtest. Far more important than Wizards and the Caves of Chaos, no doubt.</p><p></p><p>Quite simply, if they are designing 5E to be modular, then they are simply on the wrong track and need to scrap what they've created entirely and rebuild it from scratch. The rules are still incomplete, but it isn't like they are non-existent, and what is there so far is simply not designed to be modular. The modularity would have to be built right into the very core of the rules, something we've already seen clearly enough, and it simply isn't there. At least, they are not designed to be modular in any way that wasn't seen in 3E and its Unearthed Arcana.</p><p></p><p>They might very well completely scrap everything they've done so far somewhere between now and when they release two years from now, but I don't think such a possibility is worth basing an argument upon. It is also looking rather unlikely considering the glacial rate of change between playtests and WotC's uncertain ability to either respond to criticism or back up its marketing with actual quality rules. This is a pessimistic view, certainly, but the info on 5E from over the last several months has <em>really</em> soured my initial optimism.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5995395, member: 32536"] No, I wouldn't, especially since modularity is the key selling point of this edition. What's more, modularity is probably the single hardest part of the game to actually design and make work, so it should be the very first thing to design and playtest. Far more important than Wizards and the Caves of Chaos, no doubt. Quite simply, if they are designing 5E to be modular, then they are simply on the wrong track and need to scrap what they've created entirely and rebuild it from scratch. The rules are still incomplete, but it isn't like they are non-existent, and what is there so far is simply not designed to be modular. The modularity would have to be built right into the very core of the rules, something we've already seen clearly enough, and it simply isn't there. At least, they are not designed to be modular in any way that wasn't seen in 3E and its Unearthed Arcana. They might very well completely scrap everything they've done so far somewhere between now and when they release two years from now, but I don't think such a possibility is worth basing an argument upon. It is also looking rather unlikely considering the glacial rate of change between playtests and WotC's uncertain ability to either respond to criticism or back up its marketing with actual quality rules. This is a pessimistic view, certainly, but the info on 5E from over the last several months has [i]really[/i] soured my initial optimism. [/QUOTE]
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So did they just drop modularity ? This is what has me worried.
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