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So did they just drop modularity ? This is what has me worried.
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<blockquote data-quote="Evenglare" data-source="post: 5995466" data-attributes="member: 63245"><p>Alright, let's say you are right, then why do clerics have vancian casting such as wizards do ? Should druids have a completely separate way magic works? What about Bards? Paladins? Rangers? All of these classes cast spells, so each of them should cast them differently? This makes no sense at all. Also just saying "lol rename sorcerers stop complaining" isnt the way that this should be handled. Sorcerers have worked alongside wizards now for quite a while using the same way of casting magic, sure they should have different class mechanics, but a WHOLE different way of casting spells. No.</p><p></p><p> If you accept that they want to make a core system that can modified easily, then multiple magic systems is simply not the way to go . If they want to make a complex system that is core, that's cool, but they need to specify that they are taking the game in a direction that is completely different from the one original envisioned. I dont know how you can possibly argue FOR sorcerers and warlocks having different casting methods if you believe they want to make a modular system out of a concise simple core system.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 5995466, member: 63245"] Alright, let's say you are right, then why do clerics have vancian casting such as wizards do ? Should druids have a completely separate way magic works? What about Bards? Paladins? Rangers? All of these classes cast spells, so each of them should cast them differently? This makes no sense at all. Also just saying "lol rename sorcerers stop complaining" isnt the way that this should be handled. Sorcerers have worked alongside wizards now for quite a while using the same way of casting magic, sure they should have different class mechanics, but a WHOLE different way of casting spells. No. If you accept that they want to make a core system that can modified easily, then multiple magic systems is simply not the way to go . If they want to make a complex system that is core, that's cool, but they need to specify that they are taking the game in a direction that is completely different from the one original envisioned. I dont know how you can possibly argue FOR sorcerers and warlocks having different casting methods if you believe they want to make a modular system out of a concise simple core system. [/QUOTE]
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So did they just drop modularity ? This is what has me worried.
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