Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So did they just drop modularity ? This is what has me worried.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 5995579" data-attributes="member: 1465"><p>This used to be my first approach to Wizards vs Sorcerers in 3.0. I still remember that this is among the early things I told my players when I DMed my first game... that the 3ed Sorcerer was just an alternative mechanical design of the Wizard for players who were uncomfortable with the limits of spell preparation, and that if anyone didn't like the "fluff" about a Sorcerer's inborn magic, I would definitely allow them to describe their Sorcerer exactly like a Wizard, learning spells from dusty old tomes using intellect and discipline.</p><p></p><p>But now see next part...</p><p></p><p></p><p></p><p>In the case of the 3.0 Sorcerer yes.</p><p></p><p>In the case of the 5e playtest Sorcerer no.</p><p></p><p>Because it's quite clear that the current (draft, of course) Sorcerer is <em>mechanically </em>more than a spellcaster: it's a spellcaster that gradually turns into a fighting machine as her spells are used up.</p><p></p><p>This might remain a case only for the Draconic Heritage Sorcerer, but I seriously doubt... if the mechanic works soundly and is balanced, they will probably keep it as default for <em>all</em> heritages, and vary their details, rather than trying to have completely different mechanics for different heritages, which will increase the need for careful balance even within the same class. Most likely this mechanic will become the "signature" mechanic of the Sorcerer class, in which case "refluffing" wouldn't work that well, because if you like the Sorcerer spell-points spellcasting mechanics you'll have to buy also the transformation mechanic (which presumably is designed with the spell-points in mind so that altogether they make for a balanced class) which IMHO is quite a strong mechanical characterization that a lot of Wizard players are not interested in.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5995579, member: 1465"] This used to be my first approach to Wizards vs Sorcerers in 3.0. I still remember that this is among the early things I told my players when I DMed my first game... that the 3ed Sorcerer was just an alternative mechanical design of the Wizard for players who were uncomfortable with the limits of spell preparation, and that if anyone didn't like the "fluff" about a Sorcerer's inborn magic, I would definitely allow them to describe their Sorcerer exactly like a Wizard, learning spells from dusty old tomes using intellect and discipline. But now see next part... In the case of the 3.0 Sorcerer yes. In the case of the 5e playtest Sorcerer no. Because it's quite clear that the current (draft, of course) Sorcerer is [I]mechanically [/I]more than a spellcaster: it's a spellcaster that gradually turns into a fighting machine as her spells are used up. This might remain a case only for the Draconic Heritage Sorcerer, but I seriously doubt... if the mechanic works soundly and is balanced, they will probably keep it as default for [I]all[/I] heritages, and vary their details, rather than trying to have completely different mechanics for different heritages, which will increase the need for careful balance even within the same class. Most likely this mechanic will become the "signature" mechanic of the Sorcerer class, in which case "refluffing" wouldn't work that well, because if you like the Sorcerer spell-points spellcasting mechanics you'll have to buy also the transformation mechanic (which presumably is designed with the spell-points in mind so that altogether they make for a balanced class) which IMHO is quite a strong mechanical characterization that a lot of Wizard players are not interested in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So did they just drop modularity ? This is what has me worried.
Top