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So did they just drop modularity ? This is what has me worried.
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<blockquote data-quote="Evenglare" data-source="post: 5996604" data-attributes="member: 63245"><p>How can you have 3 spell casting classes and have it be modular? Well, you seem to be neglecting that each of those classes has some sort of class feature associate with it,NOT just spells. Example, Sorcerers rely on charisma, have bloodlines and morph mechanics along with their spell point system. What if I dont want to have those sorcerer abilities? What if I want to have a high int character who casts spells as a Wizard using that magic point mechanic? Do I just play a sorcerer and not use any of the heritage stuff? If this is the case, you would be playing a VASTLY underpowered character.</p><p></p><p></p><p></p><p>I'm not arguing they dont fit, I'm arguing the fact that modules should be used and applied to those classes to facilitate any spell system I want to use.. If you have seen the GENCON keynote they make it very clear that they want the players to play the kind of game they want, and that the staff at wizards is not there to tell you what playstyle to use... yet here we are being told how to play each class and giving them pretty specific backgrounds . The most recent rule of 3 stated that wizards are afraid of warlocks? Why ? That seems to me that they want me to play the game that they want to make... just like any other edition.</p><p></p><p></p><p></p><p>Again this was addressed at the top....why would I want to play a spontaneous caster wizard? Because the sorcerer's fluff, and other mechanics (such as bloodline stuff, and the fact that they rely on charisma. I dont want to play a character like that. There's nothing to say that a wizard cant study his book and commit spells to memory for the day, then use magic points to cast those memorized spells. </p><p></p><p>Just because the spell come from different sources (sorcerer innate spells and wizard books) does not mean that they should be cast any differently . I mentioned in an earlier post, what about clerics? They get their magic from their gods, I guess we need another magic system for that class right? What about the druid getting their magic from nature? I guess we need a magic system for that as well. Oh yeah the bard who get's his power from music, let's go ahead and make yet another way to cast spells . </p><p></p><p>Why are the wizard and sorcerer using the vancian magic system, while the 2 other spell casters have their own way of casting magic. It's a very inconsistent train of thought. I have seen the justification of the cleric using the vancian system because they always have. That's a terrible arguement because the sorcerer used vancian casting in third edition. They had different way's of LEARNING the spells (innate sorcerer, spellbook wizard), but the way they cast them were the same.</p><p></p><p></p><p></p><p>I understand that I can house rule these things in , but if I have to start using houserules here in the second playtest... that makes me doubt that their original mantra of playing the game how I want to is thrown out the window.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 5996604, member: 63245"] How can you have 3 spell casting classes and have it be modular? Well, you seem to be neglecting that each of those classes has some sort of class feature associate with it,NOT just spells. Example, Sorcerers rely on charisma, have bloodlines and morph mechanics along with their spell point system. What if I dont want to have those sorcerer abilities? What if I want to have a high int character who casts spells as a Wizard using that magic point mechanic? Do I just play a sorcerer and not use any of the heritage stuff? If this is the case, you would be playing a VASTLY underpowered character. I'm not arguing they dont fit, I'm arguing the fact that modules should be used and applied to those classes to facilitate any spell system I want to use.. If you have seen the GENCON keynote they make it very clear that they want the players to play the kind of game they want, and that the staff at wizards is not there to tell you what playstyle to use... yet here we are being told how to play each class and giving them pretty specific backgrounds . The most recent rule of 3 stated that wizards are afraid of warlocks? Why ? That seems to me that they want me to play the game that they want to make... just like any other edition. Again this was addressed at the top....why would I want to play a spontaneous caster wizard? Because the sorcerer's fluff, and other mechanics (such as bloodline stuff, and the fact that they rely on charisma. I dont want to play a character like that. There's nothing to say that a wizard cant study his book and commit spells to memory for the day, then use magic points to cast those memorized spells. Just because the spell come from different sources (sorcerer innate spells and wizard books) does not mean that they should be cast any differently . I mentioned in an earlier post, what about clerics? They get their magic from their gods, I guess we need another magic system for that class right? What about the druid getting their magic from nature? I guess we need a magic system for that as well. Oh yeah the bard who get's his power from music, let's go ahead and make yet another way to cast spells . Why are the wizard and sorcerer using the vancian magic system, while the 2 other spell casters have their own way of casting magic. It's a very inconsistent train of thought. I have seen the justification of the cleric using the vancian system because they always have. That's a terrible arguement because the sorcerer used vancian casting in third edition. They had different way's of LEARNING the spells (innate sorcerer, spellbook wizard), but the way they cast them were the same. I understand that I can house rule these things in , but if I have to start using houserules here in the second playtest... that makes me doubt that their original mantra of playing the game how I want to is thrown out the window. [/QUOTE]
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So did they just drop modularity ? This is what has me worried.
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