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So did they just drop modularity ? This is what has me worried.
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<blockquote data-quote="hamstertamer" data-source="post: 5997213" data-attributes="member: 6690665"><p>That's true, there were many alternative magic systems provided. Therefore if <em>optional</em> means <em>modular</em> then 3rd edition plus it's supplemental books was very modular. They provided different systems and ideas for fighters as well.</p><p></p><p>I don't think there is a clear understanding of what they meant by modular though, and I don't think they want it clear since it is apart of their public relations plan. They want people to defend them by saying "It's a playtest! wait and see!"</p><p></p><p>I think what people want is to play the version of D&D that they like plus have the option to pick some bits from other versions. At least that's what I want. I don't care about dice gimmicks and re-inventing the wheel all over again. If they have new radical clever ideas then they should put them in a supplemental book for those who want them. </p><p></p><p>Dungeons & Dragons(TM) is already suffering from a multiple personality disorder and the more radical the changes the less it's identity will have value. It's like re-making the same classic movie ever 2-4 years but claiming it's a better improved version each time. You'll lose your audience over time.</p><p></p><p>It should not in anyway be hard to nail down a core quickly with 30 years of legacy unless they are trying to re-invent it all over again (and they are). I think this is foolish.</p></blockquote><p></p>
[QUOTE="hamstertamer, post: 5997213, member: 6690665"] That's true, there were many alternative magic systems provided. Therefore if [I]optional[/I] means [I]modular[/I] then 3rd edition plus it's supplemental books was very modular. They provided different systems and ideas for fighters as well. I don't think there is a clear understanding of what they meant by modular though, and I don't think they want it clear since it is apart of their public relations plan. They want people to defend them by saying "It's a playtest! wait and see!" I think what people want is to play the version of D&D that they like plus have the option to pick some bits from other versions. At least that's what I want. I don't care about dice gimmicks and re-inventing the wheel all over again. If they have new radical clever ideas then they should put them in a supplemental book for those who want them. Dungeons & Dragons(TM) is already suffering from a multiple personality disorder and the more radical the changes the less it's identity will have value. It's like re-making the same classic movie ever 2-4 years but claiming it's a better improved version each time. You'll lose your audience over time. It should not in anyway be hard to nail down a core quickly with 30 years of legacy unless they are trying to re-invent it all over again (and they are). I think this is foolish. [/QUOTE]
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So did they just drop modularity ? This is what has me worried.
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