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<blockquote data-quote="Ruin Explorer" data-source="post: 8882927" data-attributes="member: 18"><p>What you can technically get away with and "within your rights" in the normal usage are entirely different things.</p><p></p><p>There's no "right" for a corporation to use a loophole to reverse the well-stated, well-recorded purpose of a licence.</p><p></p><p>It's something they may technically be able to get away with. But it's not a right or anything like that. It's not normal. It's not decent. It's appropriate. It's not honest.</p><p></p><p>Essentially, yes it does say it cannot be changed, only new version added in future.</p><p></p><p>Clauses 4 & 9. It's perpetual, and if WotC does change it in any way you don't like, you can any authorized version of the licence.</p><p></p><p>The understanding PUBLICLY PROMOTED BY WOTC AND ITS STAFF, both when they introduced the OGL with 3E, and when they reintroduced the OGL with 5E, was that whilst they could offer new versions of the OGL, you could always rely on a previous version that they'd previously offered. Let's be really clear on this, because WotC were - this WAS intended to be irrevocable in the sense that no version would stop being legally effective, only that new versions could be added. Ryan Dancey has been incredibly clear about that. You could not ask for more clarity.</p><p></p><p>Deauthorizing the licence is essentially an attempt to end-run around the entire purpose of licence, and goes against literally everything WOTC, ITS STAFF AND EMPLOYEES have ever said about the licence until literally last month. Hell, even the statement on Beyond last month doesn't mention deauthorizing the existing version. For obvious reasons.</p><p></p><p>Whether it technically works legally is almost irrelevant, because it was certainly unexpected and legally relatively novel, and certainly went against how WotC themselves described the OGL as operating. Repeatedly. Over the course of years.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8882927, member: 18"] What you can technically get away with and "within your rights" in the normal usage are entirely different things. There's no "right" for a corporation to use a loophole to reverse the well-stated, well-recorded purpose of a licence. It's something they may technically be able to get away with. But it's not a right or anything like that. It's not normal. It's not decent. It's appropriate. It's not honest. Essentially, yes it does say it cannot be changed, only new version added in future. Clauses 4 & 9. It's perpetual, and if WotC does change it in any way you don't like, you can any authorized version of the licence. The understanding PUBLICLY PROMOTED BY WOTC AND ITS STAFF, both when they introduced the OGL with 3E, and when they reintroduced the OGL with 5E, was that whilst they could offer new versions of the OGL, you could always rely on a previous version that they'd previously offered. Let's be really clear on this, because WotC were - this WAS intended to be irrevocable in the sense that no version would stop being legally effective, only that new versions could be added. Ryan Dancey has been incredibly clear about that. You could not ask for more clarity. Deauthorizing the licence is essentially an attempt to end-run around the entire purpose of licence, and goes against literally everything WOTC, ITS STAFF AND EMPLOYEES have ever said about the licence until literally last month. Hell, even the statement on Beyond last month doesn't mention deauthorizing the existing version. For obvious reasons. Whether it technically works legally is almost irrelevant, because it was certainly unexpected and legally relatively novel, and certainly went against how WotC themselves described the OGL as operating. Repeatedly. Over the course of years. [/QUOTE]
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