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So how long until Playtest Packet 8?
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<blockquote data-quote="tetrasodium" data-source="post: 9123656" data-attributes="member: 93670"><p>Yes it does, the first level martial arts feature is split across two pages.... Look at the top where it says "Bonus Unarmed Strike", it follows from this on the previous page where it said [spoiler="this"]</p><p></p><p>[ATTACH=full]294607[/ATTACH]</p><p>[/spoiler]</p><p></p><p> simple weapons are mentioned two times there before continuing to the Bonus Unarmed Strike where Simple weapons are mentioned for a third time. They are mentioned again for the 4th time in the Dexterous Attacks section & for the <em>fifth</em> time in the weapon mastery feature itself where it even mentions simple weapons two more times while noting for specific weapons. </p><p></p><p>That only leaves dagger.... "Dagger 1d4 Piercing Finesse, Light, Thrown (Range 20/60) Nick ", </p><p>[spoiler="light"]</p><p>LIGHT </p><p>When you take the Attack action on your turn </p><p>and attack with a Light weapon, you can make </p><p>one extra attack as a Bonus Action later on the </p><p>same turn. That extra attack must be made with </p><p>a different Light weapon, and you don’t add your </p><p>ability modifier to the extra attack’s damage, </p><p>unless that modifier is negative. </p><p> For example, if you take the Attack action on </p><p>your turn and have a Shortsword in one hand </p><p>and a Dagger in the other—each of which has the </p><p>Light property—you can make one attack with </p><p>each weapon, using your action and a Bonus </p><p>Action, but you don’t add your Strength or </p><p>Dexterity modifier to the damage roll of the </p><p>Bonus Action, unless that modifier is negative. </p><p>[/spoiler]</p><p>Pretty clear but not done with the example weapon's properties & they matter while repeating the relevant bits</p><p>[spoiler="Nick"]</p><p>NICK </p><p>Prerequisite: Light Property </p><p>When you make the extra attack of the Light </p><p>property, you can make it a<strong>s part of the Attack </strong></p><p><strong>action, </strong><a href="https://www.merriam-webster.com/dictionary/instead%20of" target="_blank"><strong><em><u><span style="font-size: 26px">instead of</span></u></em></strong></a><strong> as a Bonus Action</strong>. You can still </p><p>make this extra attack only once per turn. </p><p>[/spoiler]</p><p>That's plain english. If mentioning simple weapons <em>seven </em>times across two of the three first level features is not clear nothing in the ruleset not conveyed through direct magical memory implantation is even vaguely hinted.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9123656, member: 93670"] Yes it does, the first level martial arts feature is split across two pages.... Look at the top where it says "Bonus Unarmed Strike", it follows from this on the previous page where it said [spoiler="this"] [ATTACH type="full"]294607[/ATTACH] [/spoiler] simple weapons are mentioned two times there before continuing to the Bonus Unarmed Strike where Simple weapons are mentioned for a third time. They are mentioned again for the 4th time in the Dexterous Attacks section & for the [I]fifth[/I] time in the weapon mastery feature itself where it even mentions simple weapons two more times while noting for specific weapons. That only leaves dagger.... "Dagger 1d4 Piercing Finesse, Light, Thrown (Range 20/60) Nick ", [spoiler="light"] LIGHT When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage, unless that modifier is negative. For example, if you take the Attack action on your turn and have a Shortsword in one hand and a Dagger in the other—each of which has the Light property—you can make one attack with each weapon, using your action and a Bonus Action, but you don’t add your Strength or Dexterity modifier to the damage roll of the Bonus Action, unless that modifier is negative. [/spoiler] Pretty clear but not done with the example weapon's properties & they matter while repeating the relevant bits [spoiler="Nick"] NICK Prerequisite: Light Property When you make the extra attack of the Light property, you can make it a[B]s part of the Attack action, [/B][URL='https://www.merriam-webster.com/dictionary/instead%20of'][B][I][U][SIZE=7]instead of[/SIZE][/U][/I][/B][/URL][B][U][I][SIZE=7] [/SIZE][/I][/U]as a Bonus Action[/B]. You can still make this extra attack only once per turn. [/spoiler] That's plain english. If mentioning simple weapons [I]seven [/I]times across two of the three first level features is not clear nothing in the ruleset not conveyed through direct magical memory implantation is even vaguely hinted. [/QUOTE]
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So how long until Playtest Packet 8?
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