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So I ran a 6-8 encounter day...
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<blockquote data-quote="5ekyu" data-source="post: 7467763" data-attributes="member: 6919838"><p>You are perhaps projecting.</p><p></p><p>It wasnt an outlier in my games. My structure as far as hooks, plots, structure is a lot less arranged than the somewhat absolutes you are describing. The BBEG boss fight when it exists may occur at any time not just at its appropriate time after PCs have been whittled down by say "rooms 1-3" of a 5 room dungeon or whatever.</p><p></p><p> The key point for me is the mix of unexpected and consistent.</p><p></p><p>Some sessions feature "risk" without time pressure and the PCs can take lotsa rests as they see fit.</p><p></p><p>Others more like your keep pressure on preference with always doing a worn down party vs boss fight.</p><p></p><p>Others the biggest hit might be at the beginning but then time pressure - take off on ye olde "place collapsing after boss dies" trope, just expanded to be significant part of story, not epilog to cut scene.</p><p></p><p>In my games, it has seemed to produce best resukts to have a decent number of "structures" that each makes sense in the actual setup. That seems to add a lot more for the PCs to consider than a typical three act or five room style does, especially one which includes "nevers".</p><p></p><p>One technique i use in my games is to have every pc hand me a playing card face down at start of each session.</p><p></p><p>Value determine severity. </p><p>Suit determines type.</p><p>Clubs fight.</p><p>Spades environment threat.</p><p>Hearts opportunity for aid or rescue.</p><p>Diamonds greed or loot.</p><p></p><p>I use those for cards to help flavor the episode - particularly when it comes to uncontrolled or random elements.</p><p></p><p>This means for both them and their adversaries sometimes random stuff gets in the way or really alters "the plot".</p><p></p><p>Good example was major storm blowing in near climax forcing both side to engage with unexpected issues. Even had one lead to PCs and adversaries working together briefly, followed by resuming their conflict tho with several good RP angles which played out.</p><p></p><p>But they deal me an ace of clubs and VBEG boss fight might be then - full or not.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7467763, member: 6919838"] You are perhaps projecting. It wasnt an outlier in my games. My structure as far as hooks, plots, structure is a lot less arranged than the somewhat absolutes you are describing. The BBEG boss fight when it exists may occur at any time not just at its appropriate time after PCs have been whittled down by say "rooms 1-3" of a 5 room dungeon or whatever. The key point for me is the mix of unexpected and consistent. Some sessions feature "risk" without time pressure and the PCs can take lotsa rests as they see fit. Others more like your keep pressure on preference with always doing a worn down party vs boss fight. Others the biggest hit might be at the beginning but then time pressure - take off on ye olde "place collapsing after boss dies" trope, just expanded to be significant part of story, not epilog to cut scene. In my games, it has seemed to produce best resukts to have a decent number of "structures" that each makes sense in the actual setup. That seems to add a lot more for the PCs to consider than a typical three act or five room style does, especially one which includes "nevers". One technique i use in my games is to have every pc hand me a playing card face down at start of each session. Value determine severity. Suit determines type. Clubs fight. Spades environment threat. Hearts opportunity for aid or rescue. Diamonds greed or loot. I use those for cards to help flavor the episode - particularly when it comes to uncontrolled or random elements. This means for both them and their adversaries sometimes random stuff gets in the way or really alters "the plot". Good example was major storm blowing in near climax forcing both side to engage with unexpected issues. Even had one lead to PCs and adversaries working together briefly, followed by resuming their conflict tho with several good RP angles which played out. But they deal me an ace of clubs and VBEG boss fight might be then - full or not. [/QUOTE]
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So I ran a 6-8 encounter day...
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