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So INTERPARTY conflict time, how do you handle it as a DM?
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<blockquote data-quote="Bleys Icefalcon" data-source="post: 6742576" data-attributes="member: 6670542"><p>So. Interparty conflict. The Paladin doesn’t like the actions of the Warlock. The Thief thinks the wizard is being a prick. One of the two fighters has taken a secret mission from an NPC, at odds with the rest of the party’s priorities. The new guy, Tony, it one of those treasure whores, who somehow, mysteriously is in the thick of it when something nice is found, even if his character is outside, asleep. We’ve all been there as either players, or as the DM. The game comes to a complete halt as one offended player tries to (in game) rip the heart out of another. I, for one, do not tolerate it very well when it occurs, as over the years I’ve seen the bad blood that spills over from the game into the real world. I’ve had players quit the group, and the game over such conflicts. The worst blow up I have ever seen, I have discussed in some detail here on these boards some time ago – it involved a door that radiated evil, that required a player to jam his arm into an opening, to open it. The Rogue determined that various needles would draw an unknown amount of blood, as sacrifice. The Paladin determined that this would be an act of evil. The Summoner (Tome of Magic, 3.5) decided ‘Eff the Paladin and jammed his arm into the socket. The Paladin scored a crit, and hacked off the Summoner’s arm halfway between elbow and shoulder. Utter and complete chaos ensued, resulting in one of my long term players punching a hole in the plasterboard and storming off, quitting our group.</p><p></p><p>How do you deal with inter-party conflict as a DM? Do you let it run its course? Do you intervene? Are you an old school DM, and have a sudden not-so-random-encounter appear? Do you hit the main antagonists with one of Zeus’s Lightning Bolts? Multiple Zeus’s Lightning Bolts? Do you allow it to derail the game completely? Do you even encourage it? Are you going to stop the game in its tracks and channel Ship’s Counselor Troi, and sit everyone down and discuss feelings? Do you let it go for some flavor for a little while, then try to reign it in?</p><p></p><p>How do YOU handle it?</p></blockquote><p></p>
[QUOTE="Bleys Icefalcon, post: 6742576, member: 6670542"] So. Interparty conflict. The Paladin doesn’t like the actions of the Warlock. The Thief thinks the wizard is being a prick. One of the two fighters has taken a secret mission from an NPC, at odds with the rest of the party’s priorities. The new guy, Tony, it one of those treasure whores, who somehow, mysteriously is in the thick of it when something nice is found, even if his character is outside, asleep. We’ve all been there as either players, or as the DM. The game comes to a complete halt as one offended player tries to (in game) rip the heart out of another. I, for one, do not tolerate it very well when it occurs, as over the years I’ve seen the bad blood that spills over from the game into the real world. I’ve had players quit the group, and the game over such conflicts. The worst blow up I have ever seen, I have discussed in some detail here on these boards some time ago – it involved a door that radiated evil, that required a player to jam his arm into an opening, to open it. The Rogue determined that various needles would draw an unknown amount of blood, as sacrifice. The Paladin determined that this would be an act of evil. The Summoner (Tome of Magic, 3.5) decided ‘Eff the Paladin and jammed his arm into the socket. The Paladin scored a crit, and hacked off the Summoner’s arm halfway between elbow and shoulder. Utter and complete chaos ensued, resulting in one of my long term players punching a hole in the plasterboard and storming off, quitting our group. How do you deal with inter-party conflict as a DM? Do you let it run its course? Do you intervene? Are you an old school DM, and have a sudden not-so-random-encounter appear? Do you hit the main antagonists with one of Zeus’s Lightning Bolts? Multiple Zeus’s Lightning Bolts? Do you allow it to derail the game completely? Do you even encourage it? Are you going to stop the game in its tracks and channel Ship’s Counselor Troi, and sit everyone down and discuss feelings? Do you let it go for some flavor for a little while, then try to reign it in? How do YOU handle it? [/QUOTE]
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So INTERPARTY conflict time, how do you handle it as a DM?
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