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So INTERPARTY conflict time, how do you handle it as a DM?
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<blockquote data-quote="Umbran" data-source="post: 6743072" data-attributes="member: 177"><p>It is case dependent.</p><p></p><p>For example, near the start of my Deadlands campaign, one of the gunslinger characters developed, in short order, a thing against black magic. Duh. *Then* he figured out that one of the other PCs was a voodoo priestess. He accused her of using black magic (she wasn't - black magic is something particular in the game, and no PC gets to use it), and she, of course, took offense. Then, a major fight happened, where a number of townsfolk and the gunslinger were severely injured. She used entirely mundane medical skills (she was a field surgeon) to patch him up, and then drugged him into unconsciousness while she surreptitiously went about using her magical healing skills as well as mundane to deal with casualties. She kept him drugged up for quite some time, so he'd be out of the way as she also then went with the rest of the party to use her magical combat skills against the monster that had flattened the gunslinger. And then kept him drugged up for a while after that, just because.</p><p></p><p>He got the hint, and got over his issues.</p><p></p><p>This was between two players who are good friends, and it was clear they were both laughing over how dumb the gunslinger was being, so I let it go on.</p><p></p><p>But, sometimes it is not so clear that everyone's having a good time. I generally start a campaign with the understanding that everyone comes to the table with a character designed to be able to play well with others. Some inter-character friction is allowed - let us face it, the players each only have one character to play, and they can focus, and do much better roleplay than a GM that's got a cast of thousands to deal with, so the PCs among them produce much better drama - but that if it comes to blows, we are going to ask if everyone is okay with it, and if someone isn't, then the aggressor is going to find a justification to back off, and must do so *immediately*.</p><p></p><p>Since I've started with that, I've gotten good drama from minor things, but nobody has even tried to take it to actually harming other PCs.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6743072, member: 177"] It is case dependent. For example, near the start of my Deadlands campaign, one of the gunslinger characters developed, in short order, a thing against black magic. Duh. *Then* he figured out that one of the other PCs was a voodoo priestess. He accused her of using black magic (she wasn't - black magic is something particular in the game, and no PC gets to use it), and she, of course, took offense. Then, a major fight happened, where a number of townsfolk and the gunslinger were severely injured. She used entirely mundane medical skills (she was a field surgeon) to patch him up, and then drugged him into unconsciousness while she surreptitiously went about using her magical healing skills as well as mundane to deal with casualties. She kept him drugged up for quite some time, so he'd be out of the way as she also then went with the rest of the party to use her magical combat skills against the monster that had flattened the gunslinger. And then kept him drugged up for a while after that, just because. He got the hint, and got over his issues. This was between two players who are good friends, and it was clear they were both laughing over how dumb the gunslinger was being, so I let it go on. But, sometimes it is not so clear that everyone's having a good time. I generally start a campaign with the understanding that everyone comes to the table with a character designed to be able to play well with others. Some inter-character friction is allowed - let us face it, the players each only have one character to play, and they can focus, and do much better roleplay than a GM that's got a cast of thousands to deal with, so the PCs among them produce much better drama - but that if it comes to blows, we are going to ask if everyone is okay with it, and if someone isn't, then the aggressor is going to find a justification to back off, and must do so *immediately*. Since I've started with that, I've gotten good drama from minor things, but nobody has even tried to take it to actually harming other PCs. [/QUOTE]
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Community
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So INTERPARTY conflict time, how do you handle it as a DM?
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