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So is kingmaker any good/Hard to DM?
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<blockquote data-quote="IronWolf" data-source="post: 5813430" data-attributes="member: 21076"><p>I am currently running Kingmaker now, we're rolling into the 6th book tonight. I think it is a fun campaign and has lots of potential. I do not think it is easy to GM though. It has pointed out some of my shortcomings as a GM and given me areas to improve on for the next campaign. The biggest thing?</p><p></p><p>I really need to work on my NPCs. Mine were way to shallow in the early stages which has an impact as the game moves one because I think the players could have had a much more vested interest in their kingdom than they do. I think the people that have been really successful with Kingmaker have likely been good at building and maintaining a good number of NPCs that the characters care about.</p><p></p><p>As a GM I feel like I dropped the ball there (though I blame some personal life stuff that happened mid-campaign for not helping the situation). So I am chalking that up for an area of major improvement in my GMing skills, better and more in-depth PCs.</p><p></p><p>So while the players are still having fun from the looks of it, I think the campaign would have been better with more vested interest in the NPCs. Of course this is likely true of any campaign, right?</p><p></p><p>The other factor that I found somewhat difficult is that there are two new mini-rule systems in the Kingmaker campaign. Kingdom building and mass combat. I guess I am slow to pick up and digest new rules. So I feel like learning those rules for play detracted from the campaign as a whole.</p><p></p><p>Overall though I think Kingmaker is a very fun campaign. And with the right GM likely transcends to an awesome campaign. There is lots of room to really make it your own.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5813430, member: 21076"] I am currently running Kingmaker now, we're rolling into the 6th book tonight. I think it is a fun campaign and has lots of potential. I do not think it is easy to GM though. It has pointed out some of my shortcomings as a GM and given me areas to improve on for the next campaign. The biggest thing? I really need to work on my NPCs. Mine were way to shallow in the early stages which has an impact as the game moves one because I think the players could have had a much more vested interest in their kingdom than they do. I think the people that have been really successful with Kingmaker have likely been good at building and maintaining a good number of NPCs that the characters care about. As a GM I feel like I dropped the ball there (though I blame some personal life stuff that happened mid-campaign for not helping the situation). So I am chalking that up for an area of major improvement in my GMing skills, better and more in-depth PCs. So while the players are still having fun from the looks of it, I think the campaign would have been better with more vested interest in the NPCs. Of course this is likely true of any campaign, right? The other factor that I found somewhat difficult is that there are two new mini-rule systems in the Kingmaker campaign. Kingdom building and mass combat. I guess I am slow to pick up and digest new rules. So I feel like learning those rules for play detracted from the campaign as a whole. Overall though I think Kingmaker is a very fun campaign. And with the right GM likely transcends to an awesome campaign. There is lots of room to really make it your own. [/QUOTE]
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So is kingmaker any good/Hard to DM?
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