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So its all about combat again?
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<blockquote data-quote="Ahnehnois" data-source="post: 5934496" data-attributes="member: 17106"><p>I'm sure the playtest adventure is very combat-heavy, and most online discussions center on combat because that's where the power gamers take over, but the substance of the game seems to be a better skill system than previous editions offered, and I see plenty of non-combat abilities on those character sheets. Certainly, shifting the focus towards combat was a problem with 4e, but they seem to have normalized it a bit with 5e. D&D is certainly always going to have a substantial combat element, though it isn't a wargame. I think we're okay here.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5934496, member: 17106"] I'm sure the playtest adventure is very combat-heavy, and most online discussions center on combat because that's where the power gamers take over, but the substance of the game seems to be a better skill system than previous editions offered, and I see plenty of non-combat abilities on those character sheets. Certainly, shifting the focus towards combat was a problem with 4e, but they seem to have normalized it a bit with 5e. D&D is certainly always going to have a substantial combat element, though it isn't a wargame. I think we're okay here. [/QUOTE]
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Community
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So its all about combat again?
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