Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
So tell me about Dragon Warriors
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheSleepyKing" data-source="post: 4560125" data-attributes="member: 63491"><p>I haven't seen the new version of the game (I'm definitely getting hold of it when I can, though!), but the original is a very elegant rules-light fantasy system. Because it's rules light, it's easy to learn and simple to run, a little like Savage Worlds -- there aren't complex character options or even the notion of skills. Aside from his stats and health points, one 1st rank sorcerer is much the same as another.</p><p></p><p>The core mechanism is very similar to D20, but without the endless modifiers. For melee attacks, for example, each character has an attack skill and defense skill. To hit, the the attacker just has to roll a D20 -- if the result is less than the difference between his attack and his opponents defence, he hits. This mechanism is carried through the four different opposing elements: attack vs defence; magic attack vs magic defence (for direct magic effects like mind control); stealth vs perception (for thievery) and speed vs evasion (mostly for indirect spells like fireball) -- though the latter uses 2d10 instead of D20, IIRC.</p><p></p><p>Aside from the rules, though, the true appeal of the system is the evocative setting. Although the rules are generic fantasy, the default world is really compelling -- somewhat Arthurian, with a definite high and romantic fantasy element. There are Elves and Dwarves, and players can even play them, but they're not your D&D "humans with pointy ears or beards". Elves, for example, have no soul and cannot be ressurected -- they're capricious and alien, and players aren't really encouraged to play them. </p><p></p><p>I'd recommend the system to anyone, but it's especially good for beginners or when you just want to jump into the action. D&D players might miss the complexity and multitude of options available, and the game can be brutal at 5th rank and higher (sorcerers, though limited in the number of spells they can cast, have some really nasty effects at their disposal), but it's fun, it's easy and it actually manages to maintain verisimilitude without becoming complex.</p></blockquote><p></p>
[QUOTE="TheSleepyKing, post: 4560125, member: 63491"] I haven't seen the new version of the game (I'm definitely getting hold of it when I can, though!), but the original is a very elegant rules-light fantasy system. Because it's rules light, it's easy to learn and simple to run, a little like Savage Worlds -- there aren't complex character options or even the notion of skills. Aside from his stats and health points, one 1st rank sorcerer is much the same as another. The core mechanism is very similar to D20, but without the endless modifiers. For melee attacks, for example, each character has an attack skill and defense skill. To hit, the the attacker just has to roll a D20 -- if the result is less than the difference between his attack and his opponents defence, he hits. This mechanism is carried through the four different opposing elements: attack vs defence; magic attack vs magic defence (for direct magic effects like mind control); stealth vs perception (for thievery) and speed vs evasion (mostly for indirect spells like fireball) -- though the latter uses 2d10 instead of D20, IIRC. Aside from the rules, though, the true appeal of the system is the evocative setting. Although the rules are generic fantasy, the default world is really compelling -- somewhat Arthurian, with a definite high and romantic fantasy element. There are Elves and Dwarves, and players can even play them, but they're not your D&D "humans with pointy ears or beards". Elves, for example, have no soul and cannot be ressurected -- they're capricious and alien, and players aren't really encouraged to play them. I'd recommend the system to anyone, but it's especially good for beginners or when you just want to jump into the action. D&D players might miss the complexity and multitude of options available, and the game can be brutal at 5th rank and higher (sorcerers, though limited in the number of spells they can cast, have some really nasty effects at their disposal), but it's fun, it's easy and it actually manages to maintain verisimilitude without becoming complex. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So tell me about Dragon Warriors
Top