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So that's it for 4th edition I guess?
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<blockquote data-quote="GreyICE" data-source="post: 6038447" data-attributes="member: 6684526"><p>I don't see myself switching to next. The latest news is basically:</p><p></p><p>- We'll keep the 4E fans happy by making a tactics module</p><p>- We'll keep the people who like animal companions happy by making an animal companions module</p><p>- We just nerfed the fighter because he was getting too many nice things, couldn't have that. Oh yeah, we targeted his versatility, not his raw power. Good times. </p><p>- We're going to try and incorporate as many methods of spellcasting as humanly possible. No we have no idea how this will work with the Warlock/Sorcerer, who traditionally represented those other methods of spellcasting. SHUT UP WE'RE DESIGNING HERE</p><p>- We've removed martial healing from the discussion because we're yellow-bellied cowards despite the fact you can make a good argument that it's better than magical healing in source literature (and exists in real life). </p><p>- We're combining martial mechanics and differentiating spellcasters. AGAIN. BECAUSE THIS WORKED SO WELL LAST TIME.</p><p>- We're just going to insist you bring a cleric in every party for healing because LOL TRADITIONAL. </p><p>- Still no word on the 4E classes.</p><p></p><p></p><p>Yeah, I predict the end of ONE edition of D&D coming soon. I'm still gonna be running 4E though.</p><p></p><p></p><p><span style="color: red"><strong>Mod Note</strong>: Please see my note below. ~Umbran</span></p></blockquote><p></p>
[QUOTE="GreyICE, post: 6038447, member: 6684526"] I don't see myself switching to next. The latest news is basically: - We'll keep the 4E fans happy by making a tactics module - We'll keep the people who like animal companions happy by making an animal companions module - We just nerfed the fighter because he was getting too many nice things, couldn't have that. Oh yeah, we targeted his versatility, not his raw power. Good times. - We're going to try and incorporate as many methods of spellcasting as humanly possible. No we have no idea how this will work with the Warlock/Sorcerer, who traditionally represented those other methods of spellcasting. SHUT UP WE'RE DESIGNING HERE - We've removed martial healing from the discussion because we're yellow-bellied cowards despite the fact you can make a good argument that it's better than magical healing in source literature (and exists in real life). - We're combining martial mechanics and differentiating spellcasters. AGAIN. BECAUSE THIS WORKED SO WELL LAST TIME. - We're just going to insist you bring a cleric in every party for healing because LOL TRADITIONAL. - Still no word on the 4E classes. Yeah, I predict the end of ONE edition of D&D coming soon. I'm still gonna be running 4E though. [color=red][B]Mod Note[/B]: Please see my note below. ~Umbran[/color] [/QUOTE]
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So that's it for 4th edition I guess?
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