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So the Power Feats Got Nerfed!
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<blockquote data-quote="CleverNickName" data-source="post: 8792650" data-attributes="member: 50987"><p>Well I mean, it's limited by the number of times you fall unconscious--you only get the +1 hit point when you stabilize a dying creature, not every time you use a healing kit. But yeah, healing is incredibly easy in this edition. Between Hit Dice and everything replenishing on a long rest, regardless of character class or magical ability...hit points are hardly a rare resource. Players are far more likely to spam Short Rests and Hit Dice than healer's kits, in my experience, because it doesn't cost a feat. I can agree that the Healer feat is a problem from that point of view (albeit just one part of a bigger problem.)</p><p></p><p>But I'm getting into the weeds here. You wanted to discuss the feats getting nerfed, not the Concentration mechanic itself, and I worry I'm gonna derail the thread. I'll wrap up my final thoughts in a Spoiler tag.</p><p></p><p>[SPOILER=Off-topic banter about Concentration]</p><p>Not sure what to say about the dragon not being able to break a spellcaster's concentration; usually the spellcaster runs out of hit points from the focused claw, bite, and tail attacks. But like I said: damage is just <u>one</u> way to break a caster's concentration or end a spell. One of my favorite moments was when a succubus <em>commanded</em> our cleric (who was concentrating on a different spell) to cast <em>bless </em>on them. "Bless me, priest," the demon purred, and the cleric failed his save throw.</p><p></p><p>I have no problem with <em>spirit guardians </em>doing more damage than the rogue, either. Usually when our cleric casts that spell, the monsters flee the area and won't return when they see the spell end. What other choice do the monsters have? It doesn't make sense that they would just stand there and helplessly take damage (well, unless they're mindless or controlled, I guess.) I always thought that <em>spirit guardian </em>and spells like it were intended to give the caster breathing room, not wipe the battlefield.[/SPOILER]</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8792650, member: 50987"] Well I mean, it's limited by the number of times you fall unconscious--you only get the +1 hit point when you stabilize a dying creature, not every time you use a healing kit. But yeah, healing is incredibly easy in this edition. Between Hit Dice and everything replenishing on a long rest, regardless of character class or magical ability...hit points are hardly a rare resource. Players are far more likely to spam Short Rests and Hit Dice than healer's kits, in my experience, because it doesn't cost a feat. I can agree that the Healer feat is a problem from that point of view (albeit just one part of a bigger problem.) But I'm getting into the weeds here. You wanted to discuss the feats getting nerfed, not the Concentration mechanic itself, and I worry I'm gonna derail the thread. I'll wrap up my final thoughts in a Spoiler tag. [SPOILER=Off-topic banter about Concentration] Not sure what to say about the dragon not being able to break a spellcaster's concentration; usually the spellcaster runs out of hit points from the focused claw, bite, and tail attacks. But like I said: damage is just [U]one[/U] way to break a caster's concentration or end a spell. One of my favorite moments was when a succubus [I]commanded[/I] our cleric (who was concentrating on a different spell) to cast [I]bless [/I]on them. "Bless me, priest," the demon purred, and the cleric failed his save throw. I have no problem with [I]spirit guardians [/I]doing more damage than the rogue, either. Usually when our cleric casts that spell, the monsters flee the area and won't return when they see the spell end. What other choice do the monsters have? It doesn't make sense that they would just stand there and helplessly take damage (well, unless they're mindless or controlled, I guess.) I always thought that [I]spirit guardian [/I]and spells like it were intended to give the caster breathing room, not wipe the battlefield.[/SPOILER] [/QUOTE]
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