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So we might mess up, so what? Forked Thread: Fudging the Numbers in 3ed
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<blockquote data-quote="el-remmen" data-source="post: 4620687" data-attributes="member: 11"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4618077" target="_blank"> Fudging the Numbers in 3ed - Forked from: Why do you keep playing 4e? </a></p><p></p><p>In the thread I forked this from the discussion was regarding the ease or lack thereof of "winging it" or taking short cuts in preping monsters/NPCs in 3.xE.</p><p></p><p>In that thread there were comments like:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I replied at one point:</p><p></p><p></p><p></p><p>And so that is what <em>this</em> thread discussion is meant to be about: Making mistakes.</p><p></p><p>I know for my own part I have made tons of mistakes as DM, both under and overestimating challenges, or forgetting some fidgety bit of ability a monster has that would have made a difference, etc. . . Where does this worry of completely derailing and unbalancing the game with one encounter come from? While I am not a die-fudger, if I noted an encounter going horribly wrong because of my mistake, then I would fix it on the fly - or if it did not threaten to kill all the PCs, then I would just make a note to be more careful next time.</p><p></p><p>As I said in my response, GMing mistakes are the key to becoming a better DM and DMs of all levels of experience make mistakes. It seems a shame to be so risk averse to let the short-comings of a ruleset box you in.</p><p></p><p>Since 3E came out in 2000 I never hesitated to start mucking around with the rules. Did I make some mistakes based on limited understanding of the ruleset? Sure! Did I make more changes as time went on? Of course! Heck, 3.5 can be seen as an attempt by WotC to correct some of their own "mistakes", as can Pathfinder and Monte's Books of Experimental Might.</p><p></p><p>There are still problematic houserules and creatures that I use, but if and when they threaten to derail things, well I'll fix them then and be a better GM for it, because I will have a new understanding of the ruleset. . .</p><p></p><p>So let's hear it for mistakes! Don't be afraid. Embrace your fallability!</p><p></p><p>It might also be that I am a flavor-first guy. . Flavor consistency is more important to me (MUCH MORE) than rule-consistency. . . Rules change and are never "complete" - on the other hand, I want to be able to feel like I am really playing in the Realms (for example) regardless of what edition of D&D I am playing.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4620687, member: 11"] Forked from: [url=http://www.enworld.org/forum/showpost.php?postid=4618077] Fudging the Numbers in 3ed - Forked from: Why do you keep playing 4e? [/url] In the thread I forked this from the discussion was regarding the ease or lack thereof of "winging it" or taking short cuts in preping monsters/NPCs in 3.xE. In that thread there were comments like: I replied at one point: And so that is what [I]this[/I] thread discussion is meant to be about: Making mistakes. I know for my own part I have made tons of mistakes as DM, both under and overestimating challenges, or forgetting some fidgety bit of ability a monster has that would have made a difference, etc. . . Where does this worry of completely derailing and unbalancing the game with one encounter come from? While I am not a die-fudger, if I noted an encounter going horribly wrong because of my mistake, then I would fix it on the fly - or if it did not threaten to kill all the PCs, then I would just make a note to be more careful next time. As I said in my response, GMing mistakes are the key to becoming a better DM and DMs of all levels of experience make mistakes. It seems a shame to be so risk averse to let the short-comings of a ruleset box you in. Since 3E came out in 2000 I never hesitated to start mucking around with the rules. Did I make some mistakes based on limited understanding of the ruleset? Sure! Did I make more changes as time went on? Of course! Heck, 3.5 can be seen as an attempt by WotC to correct some of their own "mistakes", as can Pathfinder and Monte's Books of Experimental Might. There are still problematic houserules and creatures that I use, but if and when they threaten to derail things, well I'll fix them then and be a better GM for it, because I will have a new understanding of the ruleset. . . So let's hear it for mistakes! Don't be afraid. Embrace your fallability! It might also be that I am a flavor-first guy. . Flavor consistency is more important to me (MUCH MORE) than rule-consistency. . . Rules change and are never "complete" - on the other hand, I want to be able to feel like I am really playing in the Realms (for example) regardless of what edition of D&D I am playing. [/QUOTE]
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So we might mess up, so what? Forked Thread: Fudging the Numbers in 3ed
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