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So we might mess up, so what? Forked Thread: Fudging the Numbers in 3ed
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<blockquote data-quote="Desdichado" data-source="post: 4620882" data-attributes="member: 2205"><p>In my rather sharply biased opinion, hopefully the only mistake you realise from that exercise is the mistake of thinking that all those numbers you calculated for all your NPCs actually matter very much.</p><p></p><p>I play more than I run by a fair margin, and yet I very quickly got used to the ideas that there's no real need to stat out most NPCs unless you just really enjoy doing so. It's not hard to judge what DCs, ACs, Saves, Skill bonus, to hit bonuses, damage die, and a few special attacks, spells, or whatever, an NPC should have to give a good yet manageable challenge to the PCs without statting anything up at all.</p><p></p><p>To me, that's the inherent beauty of the system. It had all that available, and it was very forgiving, so that you could just pull stuff literally out of your ass (ok, not literally) and it would run just as well... if not considerably better, in fact... than heavily detailed and fully functionally built NPCs did.</p><p></p><p>Clearly a lot of people disagree with me, since prep time, system math anxiety and other issues are commonly cited problems with 3e, but honestly I've never understood why any of those things are problems, since that always seemed unnecessarily doing things the hard way.</p><p></p><p>:shrug:</p><p></p><p>Told you my opinion would be biased. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Desdichado, post: 4620882, member: 2205"] In my rather sharply biased opinion, hopefully the only mistake you realise from that exercise is the mistake of thinking that all those numbers you calculated for all your NPCs actually matter very much. I play more than I run by a fair margin, and yet I very quickly got used to the ideas that there's no real need to stat out most NPCs unless you just really enjoy doing so. It's not hard to judge what DCs, ACs, Saves, Skill bonus, to hit bonuses, damage die, and a few special attacks, spells, or whatever, an NPC should have to give a good yet manageable challenge to the PCs without statting anything up at all. To me, that's the inherent beauty of the system. It had all that available, and it was very forgiving, so that you could just pull stuff literally out of your ass (ok, not literally) and it would run just as well... if not considerably better, in fact... than heavily detailed and fully functionally built NPCs did. Clearly a lot of people disagree with me, since prep time, system math anxiety and other issues are commonly cited problems with 3e, but honestly I've never understood why any of those things are problems, since that always seemed unnecessarily doing things the hard way. :shrug: Told you my opinion would be biased. ;) [/QUOTE]
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So we might mess up, so what? Forked Thread: Fudging the Numbers in 3ed
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