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So... what about WFRP?
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<blockquote data-quote="pogre" data-source="post: 3959050" data-attributes="member: 6588"><p>If you are really concerned about character balance. WFRP is probably not for you. I love WFRP, but half the fun is raising your Rat Catcher from the scum of the sewers to the scum of adventuring. I think PC's two quotes have captured the feel of the game very well.</p><p></p><p>Dwarves are far less overpowered in the new edition - and frankly, that's a bad thing. I love it when Dwarves rule.</p><p></p><p>WFRP can be fairly rules light. There are lots and lots of optional combat rules. I think most D&D players would like these, but you can go with only a few of the combat options and still have a blast. For example: you can go with armor at body locations or an overall armor rating - light, medium, or heavy.</p><p></p><p>BTW - Pramas and crew have done a really nice job with 2nd ed.</p></blockquote><p></p>
[QUOTE="pogre, post: 3959050, member: 6588"] If you are really concerned about character balance. WFRP is probably not for you. I love WFRP, but half the fun is raising your Rat Catcher from the scum of the sewers to the scum of adventuring. I think PC's two quotes have captured the feel of the game very well. Dwarves are far less overpowered in the new edition - and frankly, that's a bad thing. I love it when Dwarves rule. WFRP can be fairly rules light. There are lots and lots of optional combat rules. I think most D&D players would like these, but you can go with only a few of the combat options and still have a blast. For example: you can go with armor at body locations or an overall armor rating - light, medium, or heavy. BTW - Pramas and crew have done a really nice job with 2nd ed. [/QUOTE]
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So... what about WFRP?
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