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So what do you envision for 4.0E D&D?
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<blockquote data-quote="Cerubus Dark" data-source="post: 1160032" data-attributes="member: 3386"><p><u>Miniatures:</u> Less dependence on using them in combat. Roleplaying is about imagination not moving chess piesces around a board. Not to mention it costs about £60 for the corebooks and 34 times that to collect the figures.</p><p></p><p>Hey I like to have the minis, while I have a great imagination I have trouble expressing all the thoughts running in my mind. Besides I have yet to hear anyone of my players complain about using mini's it helps them when it comes down to combat. This way they can see if they flank an opponent or if they are flanked. I really don't care if they use pawns from a chess game as long as we have something that can be used to say "hey thats my fighter" But to each his own game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p><u>Challenge Ratings:</u> Do away with this nonsense. It should be for the DM to determine whether a given encounter is suitable for his or her players. A mechanic for it isn't needed.</p><p></p><p>Only things I use the CR for is to see how fast the group will die. Add the group levels up take away 1, and use that as my max Cr for the encounter. Works fine for me. I think the book says something like add the party levels up divide by the sum of the moon's crossing the northern plane followed by subtracting the mass of a pigeon from the square root of Pi.</p></blockquote><p></p>
[QUOTE="Cerubus Dark, post: 1160032, member: 3386"] [U]Miniatures:[/U] Less dependence on using them in combat. Roleplaying is about imagination not moving chess piesces around a board. Not to mention it costs about £60 for the corebooks and 34 times that to collect the figures. Hey I like to have the minis, while I have a great imagination I have trouble expressing all the thoughts running in my mind. Besides I have yet to hear anyone of my players complain about using mini's it helps them when it comes down to combat. This way they can see if they flank an opponent or if they are flanked. I really don't care if they use pawns from a chess game as long as we have something that can be used to say "hey thats my fighter" But to each his own game :) [U]Challenge Ratings:[/U] Do away with this nonsense. It should be for the DM to determine whether a given encounter is suitable for his or her players. A mechanic for it isn't needed. Only things I use the CR for is to see how fast the group will die. Add the group levels up take away 1, and use that as my max Cr for the encounter. Works fine for me. I think the book says something like add the party levels up divide by the sum of the moon's crossing the northern plane followed by subtracting the mass of a pigeon from the square root of Pi. [/QUOTE]
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So what do you envision for 4.0E D&D?
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