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So What Does Your Group Do When NOT in Combat?
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<blockquote data-quote="Herremann the Wise" data-source="post: 4990829" data-attributes="member: 11300"><p>Sorry for the confusion; I'm just interested in the different "modes" of gameplay that groups typically (or untypically) use to get different things done. Some of these come up so often that they become a standard (the haggling scene for our group for example).</p><p></p><p>For a less standard (but truly excellent) example that I read of:</p><p></p><p><strong>Setup</strong>: Castle Outpost</p><p>The party leave an outpost to investigate Lizardfolk activity in the nearby swamps. While the party are away from the outpost, it is attacked by "zombies" (yes this is from Age of Worms for those of you who recognize the setup and post).</p><p></p><p>The players are each given a character (with minimal character sheet and a couple of scenario motives) within the outpost to roleplay. They are all down in the tunnels underneath the keep to investigate a missing serving woman when they are attacked and all die horribly to these unknown zombies. The aim is to roleplay some of the NPCs they had met and known, rounding them out with a small scenario before they die horribly.</p><p></p><p>The player's were then obviously challenged in not metagaming their knowledge but at the same time, it filled out some of the story for the players so they could become more invested in the module. This seemed a very neat approach to some of the things you could do when not in PC combat.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4990829, member: 11300"] Sorry for the confusion; I'm just interested in the different "modes" of gameplay that groups typically (or untypically) use to get different things done. Some of these come up so often that they become a standard (the haggling scene for our group for example). For a less standard (but truly excellent) example that I read of: [B]Setup[/B]: Castle Outpost The party leave an outpost to investigate Lizardfolk activity in the nearby swamps. While the party are away from the outpost, it is attacked by "zombies" (yes this is from Age of Worms for those of you who recognize the setup and post). The players are each given a character (with minimal character sheet and a couple of scenario motives) within the outpost to roleplay. They are all down in the tunnels underneath the keep to investigate a missing serving woman when they are attacked and all die horribly to these unknown zombies. The aim is to roleplay some of the NPCs they had met and known, rounding them out with a small scenario before they die horribly. The player's were then obviously challenged in not metagaming their knowledge but at the same time, it filled out some of the story for the players so they could become more invested in the module. This seemed a very neat approach to some of the things you could do when not in PC combat. Best Regards Herremann the Wise [/QUOTE]
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