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So What Does Your Group Do When NOT in Combat?
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<blockquote data-quote="Jack7" data-source="post: 4991030" data-attributes="member: 54707"><p><strong>Why and How They don't Fight (and do fight)</strong></p><p></p><p><strong>On Missions</strong> - Assigned by their superiors specific tasks to accomplish which they must execute.</p><p></p><p><strong>Travel and Open Field Exploration</strong> - Travel by foot, horse, wagon, or ship across open territory</p><p></p><p><strong>Vadding and General Exploration</strong> - By this I mean secretive exploration (individually, or sometimes in groups of two or three - the party almost never Vads as an entire team) of urban sites, ruins, underground cisterns, exploration or infiltration of groups or organizations not to accomplish a mission objective (see above) or as part of an "adventure" but simply because they can and because some of them are very good at this kind of thing.</p><p></p><p><strong>Emergency Services for the Empire</strong> - Help in investigating plagues, delivering medical supplies, delivering goods, in fighting fires, any kind of emergency services</p><p></p><p><strong>Communications and Scouting</strong> - Acting as runners and scouts and reconnaissance through dangerous areas, along the frontiers, or infiltrating hostile territories</p><p></p><p><strong>Tracking and Hunting</strong> - Tracking down and killing or capturing criminals, or raiding parties (such as Vikings, Goths, Huns, Persians, mercenaries, etc)</p><p></p><p><strong>Skirmishing and War-fighting against enemies</strong> - Because of the nature of the Team this usually involves far more than direct combat, such as reconnaissance, sabotage, mislead and misdirect, guerilla tactics (steal their food, spoil their water, cut off resupply lines, etc), ambush (which does involve a type of combat, but is usually very quick hit and run operations - the point being to injure the enemy then escape unharmed, then do it again and again and thereby wear the enemy down and kill or force their surrender by that method).</p><p></p><p><strong>Investigations</strong> - Sent by their superiors to investigate and discover things. Sometimes they also assist with criminal investigations.</p><p></p><p><strong>Monster Tracking and Hunting</strong> - Sent by their superiors to investigate rumors of possible monsters abroad, and if necessary hunt the monsters down and then ambush them or wear them down by attrition. They can also end up being ambushed themselves through encountering monsters in prepared defenses at which time that becomes just normal combat (see below).</p><p></p><p><strong>Research and Study</strong> - General research, visiting libraries, reading books, manuscripts, scrolls, investigating rumors, talking with sages and experts, etc.</p><p></p><p><strong>Helping the Military</strong> - Sometimes they are tasked to help the Army or Special Forces, sail with the Navy, or act as escorts, advisors, or experts to help the military. Occasionally one of the party members is granted a military Rank with specific command functions or duties.</p><p></p><p><strong>Politics</strong> - Sometimes they act as political advisors (rarely) or as bodyguards or escorts for political, governmental, or religious VIPs. Occasionally one of the party is granted a temporary political or administrative office to oversee or acts as a counselor.</p><p></p><p><strong>Espionage</strong> - Good ole fashioned spying and covert operations.</p><p></p><p><strong>Invention</strong> - Some of my players like to invent (as do I) so I allow and encourage this.</p><p></p><p><strong>Dungeon Exploration</strong> - What is thought of as typical dungeon exploration or exploring lairs or ruins when monsters or enemies or both are around. Exploring "dungeons" in instances not involving combat or by avoiding combat.</p><p></p><p><strong>Business, Banking, Investment</strong> - Some of the players have become wealthy over time, been given land grants and excused form taxation for their service, etc. Some of them have become active in real estate, have farms or ranches, lend money, bank, and invest. Breed horses, animals, and livestock for sale. They run or manage these affairs which provide steady streams of income and allow them to engage in other things such as commerce, to invent things, or to buy and build things not provided by the Empire. One of them has a trading vessel (which he sails for pleasure when it is not being used for trade) and one has built a fortified keep along the Theme Frontier in Armenia.</p><p></p><p><strong>Entertainment and Relaxation </strong>- Hanging Around the Capital or some other city. Visiting forums and markets. Going to the Hippodrome to watch and gamble on the races. Going to the theatre or lecture. Occasionally vacationing. Visiting famous or historical sites. Going to restaurants to eat and drink. Visiting friends or having others come visit them. Visiting females.</p><p></p><p><strong>Religious duties or vocations</strong> - Vesting and visiting monasteries, going to church and Mass, vesting and visiting shrines or going on pilgrimage, recovering or investigating relics, High Holy Days and Feasts and/or fasts, etc.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4991030, member: 54707"] [b]Why and How They don't Fight (and do fight)[/b] [B]On Missions[/B] - Assigned by their superiors specific tasks to accomplish which they must execute. [B]Travel and Open Field Exploration[/B] - Travel by foot, horse, wagon, or ship across open territory [B]Vadding and General Exploration[/B] - By this I mean secretive exploration (individually, or sometimes in groups of two or three - the party almost never Vads as an entire team) of urban sites, ruins, underground cisterns, exploration or infiltration of groups or organizations not to accomplish a mission objective (see above) or as part of an "adventure" but simply because they can and because some of them are very good at this kind of thing. [B]Emergency Services for the Empire[/B] - Help in investigating plagues, delivering medical supplies, delivering goods, in fighting fires, any kind of emergency services [B]Communications and Scouting[/B] - Acting as runners and scouts and reconnaissance through dangerous areas, along the frontiers, or infiltrating hostile territories [B]Tracking and Hunting[/B] - Tracking down and killing or capturing criminals, or raiding parties (such as Vikings, Goths, Huns, Persians, mercenaries, etc) [B]Skirmishing and War-fighting against enemies[/B] - Because of the nature of the Team this usually involves far more than direct combat, such as reconnaissance, sabotage, mislead and misdirect, guerilla tactics (steal their food, spoil their water, cut off resupply lines, etc), ambush (which does involve a type of combat, but is usually very quick hit and run operations - the point being to injure the enemy then escape unharmed, then do it again and again and thereby wear the enemy down and kill or force their surrender by that method). [B]Investigations[/B] - Sent by their superiors to investigate and discover things. Sometimes they also assist with criminal investigations. [B]Monster Tracking and Hunting[/B] - Sent by their superiors to investigate rumors of possible monsters abroad, and if necessary hunt the monsters down and then ambush them or wear them down by attrition. They can also end up being ambushed themselves through encountering monsters in prepared defenses at which time that becomes just normal combat (see below). [B]Research and Study[/B] - General research, visiting libraries, reading books, manuscripts, scrolls, investigating rumors, talking with sages and experts, etc. [B]Helping the Military[/B] - Sometimes they are tasked to help the Army or Special Forces, sail with the Navy, or act as escorts, advisors, or experts to help the military. Occasionally one of the party members is granted a military Rank with specific command functions or duties. [B]Politics[/B] - Sometimes they act as political advisors (rarely) or as bodyguards or escorts for political, governmental, or religious VIPs. Occasionally one of the party is granted a temporary political or administrative office to oversee or acts as a counselor. [B]Espionage[/B] - Good ole fashioned spying and covert operations. [B]Invention[/B] - Some of my players like to invent (as do I) so I allow and encourage this. [B]Dungeon Exploration[/B] - What is thought of as typical dungeon exploration or exploring lairs or ruins when monsters or enemies or both are around. Exploring "dungeons" in instances not involving combat or by avoiding combat. [B]Business, Banking, Investment[/B] - Some of the players have become wealthy over time, been given land grants and excused form taxation for their service, etc. Some of them have become active in real estate, have farms or ranches, lend money, bank, and invest. Breed horses, animals, and livestock for sale. They run or manage these affairs which provide steady streams of income and allow them to engage in other things such as commerce, to invent things, or to buy and build things not provided by the Empire. One of them has a trading vessel (which he sails for pleasure when it is not being used for trade) and one has built a fortified keep along the Theme Frontier in Armenia. [B]Entertainment and Relaxation [/B]- Hanging Around the Capital or some other city. Visiting forums and markets. Going to the Hippodrome to watch and gamble on the races. Going to the theatre or lecture. Occasionally vacationing. Visiting famous or historical sites. Going to restaurants to eat and drink. Visiting friends or having others come visit them. Visiting females. [B]Religious duties or vocations[/B] - Vesting and visiting monasteries, going to church and Mass, vesting and visiting shrines or going on pilgrimage, recovering or investigating relics, High Holy Days and Feasts and/or fasts, etc. [/QUOTE]
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