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So what exactly is the root cause of the D&D rules' staying power?
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<blockquote data-quote="ccs" data-source="post: 7342430" data-attributes="member: 6803664"><p>You've just described me and D&D. Especially Basic/Expert, 1e, & to a degree 5e.</p><p>I've "gotten" & loved D&D since the day I read my 1st copies of Moldvey Basic and 1e.</p><p>I've always had a very clear picture in my minds eye what Gygax & co were writing about. I want to play that game. I want to run that game. I'm still working on both btw.</p><p></p><p></p><p></p><p></p><p></p><p>By offspring I assume you're meaning fantasy?</p><p>Because it's successful. And success get's imitated. D&Ds success though stems from it being the 1st & getting to set the standard. So wether or not any particular edition of D&D is perfect, it's the standard that all others are measured against.</p><p>When things are good (IE, most of the games history) , everyone else sees the potential for profit by tagging along with a similar product. Or, during the 3x era, just also making D&D.</p><p>When things went south with 4e? Everyone saw profit in positioning themselves as either making a <em>better</em> game than D&D or selling the majority of the buying public more of the 3x they clearly wanted. </p><p></p><p></p><p></p><p></p><p>1) Interest/dis-interest in genres.</p><p>2) Finite amount of play time. <span style="font-size: 9px">(I've still only got the same 7 days to work with as I ever did, just a good chunk of each is consumed by adult life <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />)</span></p><p>3) Finite amounts of $, shelf space, memory <span style="font-size: 9px">(both hardware and human - for God's sake, I've got 5! editions of D&D rolling around in my head. It's like I'm senile - I just pluck a rule out & force it to apply somehow leaving my players to translate as best they can.... Sometimes I get the response "what?" So why would I want to add yet another system to this soup?)</span> & patience.</p><p>4) Negotiation within your gaming group. This is a group activity, so you gotta pick something everyone likes.... Or is at least willing to play - and this then loops back to 1-3.</p></blockquote><p></p>
[QUOTE="ccs, post: 7342430, member: 6803664"] You've just described me and D&D. Especially Basic/Expert, 1e, & to a degree 5e. I've "gotten" & loved D&D since the day I read my 1st copies of Moldvey Basic and 1e. I've always had a very clear picture in my minds eye what Gygax & co were writing about. I want to play that game. I want to run that game. I'm still working on both btw. By offspring I assume you're meaning fantasy? Because it's successful. And success get's imitated. D&Ds success though stems from it being the 1st & getting to set the standard. So wether or not any particular edition of D&D is perfect, it's the standard that all others are measured against. When things are good (IE, most of the games history) , everyone else sees the potential for profit by tagging along with a similar product. Or, during the 3x era, just also making D&D. When things went south with 4e? Everyone saw profit in positioning themselves as either making a [I]better[/I] game than D&D or selling the majority of the buying public more of the 3x they clearly wanted. 1) Interest/dis-interest in genres. 2) Finite amount of play time. [SIZE=1](I've still only got the same 7 days to work with as I ever did, just a good chunk of each is consumed by adult life :()[/SIZE] 3) Finite amounts of $, shelf space, memory [SIZE=1](both hardware and human - for God's sake, I've got 5! editions of D&D rolling around in my head. It's like I'm senile - I just pluck a rule out & force it to apply somehow leaving my players to translate as best they can.... Sometimes I get the response "what?" So why would I want to add yet another system to this soup?)[/SIZE] & patience. 4) Negotiation within your gaming group. This is a group activity, so you gotta pick something everyone likes.... Or is at least willing to play - and this then loops back to 1-3. [/QUOTE]
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So what exactly is the root cause of the D&D rules' staying power?
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