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General Tabletop Discussion
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(+) So, what have you done to make martials feel better?
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<blockquote data-quote="Fanaelialae" data-source="post: 8767158" data-attributes="member: 53980"><p>I agree that it is elegant, but IMO, you'd probably need to change more for it to work with the fighter. The problem with the fighter is that they don't typically do a heck of a lot of damage with any individual hit.</p><p></p><p>Would the 100+ HP dragon like to take 10 damage or be shot through the wing and be forced to land? If my dragon has more than 10 hp remaining, then I (as the DM) will always opt for taking the damage (unless I'm simply giving the fighter a pass).</p><p></p><p>Rogues, otoh, would be pretty good at dishing out special effects via this rule, but would probably just opt to deal damage rather than stunt (unless the stunt is simply a "how do you want to finish him" style thing where you force the guard against the wall instead of killing him).</p><p></p><p>My first thought for the fighter is adding a feature that, when stunting, makes the proposal either the stunt, or a multiple of the normal damage.</p><p></p><p><strong>Weapon Master</strong></p><p>When you declaring a stunt, you may use this ability. If the target opts to take the damage instead of the effect, they take double damage. At 5th level this increases to triple damage. At 11th level it increases to quadruple damage. At 17th level it increases to quintuple damage. After using this feature a number of times equal to your proficiency modifier, you cannot use it again until after you take a long rest.</p><p></p><p>Otherwise, you're basically adding a module to the game that (numerous) other classes are better at taking advantage of, which makes it anything other than a fighter buff (IMO). The above proposed fighter ability actively pushes the fighter player to use the stunt module, since even if the creature opts to take the damage, it's more damage than they would have otherwise taken.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8767158, member: 53980"] I agree that it is elegant, but IMO, you'd probably need to change more for it to work with the fighter. The problem with the fighter is that they don't typically do a heck of a lot of damage with any individual hit. Would the 100+ HP dragon like to take 10 damage or be shot through the wing and be forced to land? If my dragon has more than 10 hp remaining, then I (as the DM) will always opt for taking the damage (unless I'm simply giving the fighter a pass). Rogues, otoh, would be pretty good at dishing out special effects via this rule, but would probably just opt to deal damage rather than stunt (unless the stunt is simply a "how do you want to finish him" style thing where you force the guard against the wall instead of killing him). My first thought for the fighter is adding a feature that, when stunting, makes the proposal either the stunt, or a multiple of the normal damage. [B]Weapon Master[/B] When you declaring a stunt, you may use this ability. If the target opts to take the damage instead of the effect, they take double damage. At 5th level this increases to triple damage. At 11th level it increases to quadruple damage. At 17th level it increases to quintuple damage. After using this feature a number of times equal to your proficiency modifier, you cannot use it again until after you take a long rest. Otherwise, you're basically adding a module to the game that (numerous) other classes are better at taking advantage of, which makes it anything other than a fighter buff (IMO). The above proposed fighter ability actively pushes the fighter player to use the stunt module, since even if the creature opts to take the damage, it's more damage than they would have otherwise taken. [/QUOTE]
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Community
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(+) So, what have you done to make martials feel better?
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