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So What IS Happening to Tabletop Roleplaying Games? Dancey & Mearls Let You Know!
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<blockquote data-quote="Argyle King" data-source="post: 7653559" data-attributes="member: 58416"><p>I agree with the general idea that more time actually playing is good. </p><p></p><p>However, what I disagree with is that there seems to be this belief that doing rpg-related things away from the table is somehow unfun. I don't believe it needs to be. Heck, I wouldn't be here on Enworld even talking about this if I did not have a desire to engage in rpgs and the hobby on a deeper level. By all means, yes; as people grow older, we may have less time due to increased obligations to other things. So, to some extent, I do agree with making the game smoother and more intuitive to engage; I also think allowing quick play should be an option (though not the sole option the game is based around,) but what I took away from the panel was that there seems to be this idea that people no longer enjoy engaging a rpg on a deeper level. Maybe that's not what was meant, but it is how it came across to me, and I very strongly disagree with that.</p><p></p><p>I have video games that I play, hobbies that I engage in, and a much wider variety of entertainment choices available to me now than I did when I was younger. However, I still do also have rpgs, and I don't view my time with rpgs as time I'd rather be doing something else. If I wanted to be doing something else, I would be; when I gather around a table with my friends or sign into rpol.net, I do it because I want to. More than that, I engage in rpgs because I want a more cerebral experience; I want something I can immerse and lose myself in. I find it hard to believe I'm the only one who wants then when I look around me and see a world in which video games have become more immersive -not less; I see a world in which people binge watch an entire season of a tv show at a time via things like Netflix and Hulu; I see a world in which people are willing to watch several super hero movies and a tv show just so they'll know as much as they can about the story before seeing Avengers 2, and I see a world in which elements of rpgs are more part of mainstream culture and entertainment than I remember them ever being. Certainly, this is also a world in which casual gaming rules cell phones, and perhaps the attention span of people isn't what it once was due to cultural changes, but I also believe there is room for a more engaging experience out of a roleplaying game. </p><p></p><p>I am not exactly surprised by the panel discussion though. I've been engaging in Encounters for a few seasons now, and the impression I currently have of 5th is that it seems ok for a casual game, but I haven't yet had an experience with it that makes me believe I'd want to play it heavily as my primary game; base a long term campaign around it. I kept telling myself that maybe that was due to the Encounters format and due to not having the full version of the game available to me. Now it seems that feeling is a designed part of the game...? For what it's worth, this isn't meant as a complaint; just an observation from one point of view (mine,) and the feedback from one member of the rpg community (me.) On the upside, I suppose if D&D no longer wants to be the kind of game I'm looking for, I live in a time when a multitude of rpgs are readily available.</p><p></p><p>I understand the desire to grow D&D as a brand, but, as just an average joe on the street, I'm a little confused by some of the mentality of the team. I do not make that statement as only a gamer, but also as someone who enjoys those other forms of entertainment such as movies, video games, and etc. If I don't have that deeper connection with the brand anymore, what is being offered in those other avenues to engage me? ...to engage someone who isn't familiar with the brand? Maybe it will make more sense with time. I'm sure there are many pieces of the skill challenge I'm just not seeing yet. Maybe I'm in the extreme minority and the desires I have for gaming aren't share by anyone else. All I do know is that where I'm standing now is somewhere that feels so far away from what the D&D brand is and wants to be that it's hard to believe that brand was at one time such a large part of my life. I used to be someone who would take a chance on buying something blindly, and now the mentality and culture behind the game seems -at times- completely alien to my way of thinking. I often wonder if how I feel now is in any way similar to how some of the old greybeards who grew up with 1st and 2nd edition feel now when they look at D&D.</p><p></p><p>As for Car Wars? I don't have a lot of experience with the product, but I'm looking forward to the new product. <a href="http://www.sjgames.com/ill/archive/December_07_2013/Mini_Car_Wars_Returns" target="_blank">http://www.sjgames.com/ill/archive/December_07_2013/Mini_Car_Wars_Returns</a></p><p></p><p><a href="http://www.warehouse23.com/products/car-wars-classic-t-shirt" target="_blank">http://www.warehouse23.com/products/car-wars-classic-t-shirt</a></p></blockquote><p></p>
[QUOTE="Argyle King, post: 7653559, member: 58416"] I agree with the general idea that more time actually playing is good. However, what I disagree with is that there seems to be this belief that doing rpg-related things away from the table is somehow unfun. I don't believe it needs to be. Heck, I wouldn't be here on Enworld even talking about this if I did not have a desire to engage in rpgs and the hobby on a deeper level. By all means, yes; as people grow older, we may have less time due to increased obligations to other things. So, to some extent, I do agree with making the game smoother and more intuitive to engage; I also think allowing quick play should be an option (though not the sole option the game is based around,) but what I took away from the panel was that there seems to be this idea that people no longer enjoy engaging a rpg on a deeper level. Maybe that's not what was meant, but it is how it came across to me, and I very strongly disagree with that. I have video games that I play, hobbies that I engage in, and a much wider variety of entertainment choices available to me now than I did when I was younger. However, I still do also have rpgs, and I don't view my time with rpgs as time I'd rather be doing something else. If I wanted to be doing something else, I would be; when I gather around a table with my friends or sign into rpol.net, I do it because I want to. More than that, I engage in rpgs because I want a more cerebral experience; I want something I can immerse and lose myself in. I find it hard to believe I'm the only one who wants then when I look around me and see a world in which video games have become more immersive -not less; I see a world in which people binge watch an entire season of a tv show at a time via things like Netflix and Hulu; I see a world in which people are willing to watch several super hero movies and a tv show just so they'll know as much as they can about the story before seeing Avengers 2, and I see a world in which elements of rpgs are more part of mainstream culture and entertainment than I remember them ever being. Certainly, this is also a world in which casual gaming rules cell phones, and perhaps the attention span of people isn't what it once was due to cultural changes, but I also believe there is room for a more engaging experience out of a roleplaying game. I am not exactly surprised by the panel discussion though. I've been engaging in Encounters for a few seasons now, and the impression I currently have of 5th is that it seems ok for a casual game, but I haven't yet had an experience with it that makes me believe I'd want to play it heavily as my primary game; base a long term campaign around it. I kept telling myself that maybe that was due to the Encounters format and due to not having the full version of the game available to me. Now it seems that feeling is a designed part of the game...? For what it's worth, this isn't meant as a complaint; just an observation from one point of view (mine,) and the feedback from one member of the rpg community (me.) On the upside, I suppose if D&D no longer wants to be the kind of game I'm looking for, I live in a time when a multitude of rpgs are readily available. I understand the desire to grow D&D as a brand, but, as just an average joe on the street, I'm a little confused by some of the mentality of the team. I do not make that statement as only a gamer, but also as someone who enjoys those other forms of entertainment such as movies, video games, and etc. If I don't have that deeper connection with the brand anymore, what is being offered in those other avenues to engage me? ...to engage someone who isn't familiar with the brand? Maybe it will make more sense with time. I'm sure there are many pieces of the skill challenge I'm just not seeing yet. Maybe I'm in the extreme minority and the desires I have for gaming aren't share by anyone else. All I do know is that where I'm standing now is somewhere that feels so far away from what the D&D brand is and wants to be that it's hard to believe that brand was at one time such a large part of my life. I used to be someone who would take a chance on buying something blindly, and now the mentality and culture behind the game seems -at times- completely alien to my way of thinking. I often wonder if how I feel now is in any way similar to how some of the old greybeards who grew up with 1st and 2nd edition feel now when they look at D&D. As for Car Wars? I don't have a lot of experience with the product, but I'm looking forward to the new product. [url]http://www.sjgames.com/ill/archive/December_07_2013/Mini_Car_Wars_Returns[/url] [url]http://www.warehouse23.com/products/car-wars-classic-t-shirt[/url] [/QUOTE]
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