Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
So What IS Happening to Tabletop Roleplaying Games? Dancey & Mearls Let You Know!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 7653563" data-attributes="member: 177"><p>No. You're driving to an extreme end, and apparently forgetting that there's a continuum available. If you design for gearheads, you can get them. But you'll get only them. If that's enough for your game, then fine. But, if you want a larger market, you have to remember that many of the potential players may love the action at the table, but may not find engaging away from the table compelling compared to the other things they have in their lives.</p><p></p><p></p><p></p><p>The opposite of "game that requires lots of out-of-game-time engagement" is not "dumbed down". Unless, I suppose, you think that spending lots of time with calculations on your own time "smart".</p><p></p><p>As far as I can see, the *real* strengths of RPGs has squat-all to do with rules, but has to do with interaction at the table with other human beings. That's the thing that Tabletop games have that the other media cannot, as yet, touch. So, tell me, how is a game that calls for a lot of away-from-table engagement focused on that strength?</p><p></p><p>From that startling point, we can then note the variations - there's flavors of interactions, there's tastes you can serve in addition to getting those human interactions. There's lots of ground that can be covered to meet many playstyle needs. But the human interactions are still the central piece.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7653563, member: 177"] No. You're driving to an extreme end, and apparently forgetting that there's a continuum available. If you design for gearheads, you can get them. But you'll get only them. If that's enough for your game, then fine. But, if you want a larger market, you have to remember that many of the potential players may love the action at the table, but may not find engaging away from the table compelling compared to the other things they have in their lives. The opposite of "game that requires lots of out-of-game-time engagement" is not "dumbed down". Unless, I suppose, you think that spending lots of time with calculations on your own time "smart". As far as I can see, the *real* strengths of RPGs has squat-all to do with rules, but has to do with interaction at the table with other human beings. That's the thing that Tabletop games have that the other media cannot, as yet, touch. So, tell me, how is a game that calls for a lot of away-from-table engagement focused on that strength? From that startling point, we can then note the variations - there's flavors of interactions, there's tastes you can serve in addition to getting those human interactions. There's lots of ground that can be covered to meet many playstyle needs. But the human interactions are still the central piece. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So What IS Happening to Tabletop Roleplaying Games? Dancey & Mearls Let You Know!
Top