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So What IS Happening to Tabletop Roleplaying Games? Dancey & Mearls Let You Know!
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<blockquote data-quote="Yora" data-source="post: 7653596" data-attributes="member: 6670763"><p>Interesting what Mearls says about the 1-hour game. Because I came to just the same conclusions a few months ago while I was browsing around for GMing advice for the new Sword & Sorcery campaign I was about to start.</p><p>My current group is all university students with no kids, who live in the same city with excelent public transportation long into the night, and even with just four players we managed to get together only about once per month. I had a great idea for an epic campaign, but even if we keep playing for the next two years, it could take ages for the great story actually becoming apparent and we may get only 20 session in all. There simply is no time for long campaigns that go for years, even under ideal conditions.</p><p>So I scrapped almost all my plans for the big conspiracies and slow buildup and go straight to the juicy parts of the story. I think the standard model for campaigns that most GMs have in mind is still that of a novel or even a novel series. But I think we could really use more "public awareness" for campaigns that follow the short story anthology style instead. We don't have to play out the whole adventuring career of the PCs. You can very much trim it down and focus on the most awesome and incredible tales in the long story of a heroes life. And that might even be more fun.</p><p></p><p>I don't think I want to play or run 5th Edition, but if this is something that is part of the brand strategy for D&D, I think they might actually be able to catch up with Pathfinder again. Because Pathfinder simply is based firmly on a system that is not meant to go that way. Instead of two brands competing for the same niche, having them aim at different directions should be much more beneficial.</p></blockquote><p></p>
[QUOTE="Yora, post: 7653596, member: 6670763"] Interesting what Mearls says about the 1-hour game. Because I came to just the same conclusions a few months ago while I was browsing around for GMing advice for the new Sword & Sorcery campaign I was about to start. My current group is all university students with no kids, who live in the same city with excelent public transportation long into the night, and even with just four players we managed to get together only about once per month. I had a great idea for an epic campaign, but even if we keep playing for the next two years, it could take ages for the great story actually becoming apparent and we may get only 20 session in all. There simply is no time for long campaigns that go for years, even under ideal conditions. So I scrapped almost all my plans for the big conspiracies and slow buildup and go straight to the juicy parts of the story. I think the standard model for campaigns that most GMs have in mind is still that of a novel or even a novel series. But I think we could really use more "public awareness" for campaigns that follow the short story anthology style instead. We don't have to play out the whole adventuring career of the PCs. You can very much trim it down and focus on the most awesome and incredible tales in the long story of a heroes life. And that might even be more fun. I don't think I want to play or run 5th Edition, but if this is something that is part of the brand strategy for D&D, I think they might actually be able to catch up with Pathfinder again. Because Pathfinder simply is based firmly on a system that is not meant to go that way. Instead of two brands competing for the same niche, having them aim at different directions should be much more beneficial. [/QUOTE]
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So What IS Happening to Tabletop Roleplaying Games? Dancey & Mearls Let You Know!
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