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So What IS Happening to Tabletop Roleplaying Games? Dancey & Mearls Let You Know!
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<blockquote data-quote="Li Shenron" data-source="post: 7653597" data-attributes="member: 1465"><p>There is work and there is work however...</p><p></p><p>When I was DMing regularly in the 3e era, I was "working" on designing my own adventures and (short-lived) fantasy settings, or building around existing published adventures. But most of it was "work" that I did in my head or with just pen-and-paper, while travelling by bus to work, in bed before going asleep, in the tub while taking a bath... That is edition-indipendent and rules-free work I can still do as much as I want.</p><p></p><p>Then there was mechanical work. I was never into creating monsters, but I definitely wanted to design NPCs or slap class levels onto existing monsters, and it took dedicated time where I needed to sit down at a table, consult books, roll dice and make calculations. I also loved traps, and I had to do some mechanical work on those too. It wasn't bad because I could still choose to stop when I had enough, and use ready material for the rest.</p><p></p><p>OTOH, I stopped DMing and playing around where 4e came out, because I realized I couldn't keep up with system mastery anymore. I hadn't played for a few months and I had already started to forget 3e rules, and the idea that I had to go back and study them again just to run the game, or worse learn a new edition just as complicated, made me quit. Those seemed to be systems that either I can afford to play regularly, or I can't keep up well enough. My co-players were tired as well, too cumbersome systems, too many rules-checking at the table, too much time spent to make sure we were playing "correctly". And with 4e there was the feeling that the new trend was to update the rules continuosly... no way!</p><p></p><p>That's why I'm looking at 5e with lots of hope. It's not as simple as it could be, but definitely much lighter <em>at the table</em>, more importantly for me than being lighter between sessions, because at least I can choose the latter but I can't choose the first.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7653597, member: 1465"] There is work and there is work however... When I was DMing regularly in the 3e era, I was "working" on designing my own adventures and (short-lived) fantasy settings, or building around existing published adventures. But most of it was "work" that I did in my head or with just pen-and-paper, while travelling by bus to work, in bed before going asleep, in the tub while taking a bath... That is edition-indipendent and rules-free work I can still do as much as I want. Then there was mechanical work. I was never into creating monsters, but I definitely wanted to design NPCs or slap class levels onto existing monsters, and it took dedicated time where I needed to sit down at a table, consult books, roll dice and make calculations. I also loved traps, and I had to do some mechanical work on those too. It wasn't bad because I could still choose to stop when I had enough, and use ready material for the rest. OTOH, I stopped DMing and playing around where 4e came out, because I realized I couldn't keep up with system mastery anymore. I hadn't played for a few months and I had already started to forget 3e rules, and the idea that I had to go back and study them again just to run the game, or worse learn a new edition just as complicated, made me quit. Those seemed to be systems that either I can afford to play regularly, or I can't keep up well enough. My co-players were tired as well, too cumbersome systems, too many rules-checking at the table, too much time spent to make sure we were playing "correctly". And with 4e there was the feeling that the new trend was to update the rules continuosly... no way! That's why I'm looking at 5e with lots of hope. It's not as simple as it could be, but definitely much lighter [I]at the table[/I], more importantly for me than being lighter between sessions, because at least I can choose the latter but I can't choose the first. [/QUOTE]
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