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So, what is your Favorite "Villain" race these days?
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<blockquote data-quote="Meech17" data-source="post: 9260248" data-attributes="member: 7044459"><p>I have a group of almost all newer players, and even the ones who have experience started in the current 5E era of D&D so none of them have this baggage, which has proven interesting. </p><p></p><p>I wanted to lean into classic tropes with my first session and see where it went, so the bad guys for the level 1 party were of course goblins. While the party didn't hesitate to fight back against them they also stopped to question their presence. Are these goblins normally seen this close to town? No? Why not? Something must be going on. </p><p></p><p>So they investigated, and ended up talking to guard captain, who offered them a bounty for more goblins. He spoke of them as if they were little more than wild animals, and the party was a little taken aback by this. </p><p></p><p>So if they continue to dig into this, I think I'm going to have them discover that they Goblins are moving into human territory, because Gnolls are pushing them out of traditionally Goblin Territory. Gnolls are moving into Goblin territory because Humans are pushing the Gnolls.. Make it all circle back to the BBEG, who happens to actually be a Gnome. So we'll see if this goes anywhere. </p><p></p><p>In the last session they met a wizard who is being positioned to be their patron, and he's a Drow, which they didn't even bat an eye at. They went and rescued his familiar from a Yuan-Ti Shaman/Witch who was going to boil it into stew. Trapped in the basement with the familiar was a young goblin, who I had placed there for dramatic effect. The fight was supposed to transition from her hut into the basement and they'd find her dunking the goblin, and putting the familiar on deck, putting the fight on a clock. They actually ended up beating her ass a little harder than I expected so they saved the familiar AND the goblin..</p><p></p><p>This put them in a really funny moral quandary. Do they leave it trapped in this basement to starve? No.. They can't do that. That's far too cruel. Do they just set it free? That could be risky. Do they kill it? That's cruel as well, it hasn't actually done anything to warrant the death penalty as far as they're concerned. </p><p></p><p>They restrained it and took it back to the wizard's tower where they've decided to camp for the evening. We'll see next session what they do with it. If they ask the wizard to take care of it, I think he'll agree and start to raise it up as his apprentice. That could be funny for them to come back and visit him in a few adventures to find the goblin now an fledgling wizard in training. </p><p></p><p>So TL;DR I still use all the classic evil races, but none of them are inherently evil. They all have motivations for their actions which leads to a morally grey world. I know some people find this tedious but my players seem to be going with it for the time being.</p></blockquote><p></p>
[QUOTE="Meech17, post: 9260248, member: 7044459"] I have a group of almost all newer players, and even the ones who have experience started in the current 5E era of D&D so none of them have this baggage, which has proven interesting. I wanted to lean into classic tropes with my first session and see where it went, so the bad guys for the level 1 party were of course goblins. While the party didn't hesitate to fight back against them they also stopped to question their presence. Are these goblins normally seen this close to town? No? Why not? Something must be going on. So they investigated, and ended up talking to guard captain, who offered them a bounty for more goblins. He spoke of them as if they were little more than wild animals, and the party was a little taken aback by this. So if they continue to dig into this, I think I'm going to have them discover that they Goblins are moving into human territory, because Gnolls are pushing them out of traditionally Goblin Territory. Gnolls are moving into Goblin territory because Humans are pushing the Gnolls.. Make it all circle back to the BBEG, who happens to actually be a Gnome. So we'll see if this goes anywhere. In the last session they met a wizard who is being positioned to be their patron, and he's a Drow, which they didn't even bat an eye at. They went and rescued his familiar from a Yuan-Ti Shaman/Witch who was going to boil it into stew. Trapped in the basement with the familiar was a young goblin, who I had placed there for dramatic effect. The fight was supposed to transition from her hut into the basement and they'd find her dunking the goblin, and putting the familiar on deck, putting the fight on a clock. They actually ended up beating her ass a little harder than I expected so they saved the familiar AND the goblin.. This put them in a really funny moral quandary. Do they leave it trapped in this basement to starve? No.. They can't do that. That's far too cruel. Do they just set it free? That could be risky. Do they kill it? That's cruel as well, it hasn't actually done anything to warrant the death penalty as far as they're concerned. They restrained it and took it back to the wizard's tower where they've decided to camp for the evening. We'll see next session what they do with it. If they ask the wizard to take care of it, I think he'll agree and start to raise it up as his apprentice. That could be funny for them to come back and visit him in a few adventures to find the goblin now an fledgling wizard in training. So TL;DR I still use all the classic evil races, but none of them are inherently evil. They all have motivations for their actions which leads to a morally grey world. I know some people find this tedious but my players seem to be going with it for the time being. [/QUOTE]
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So, what is your Favorite "Villain" race these days?
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