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So, what makes 1e adventures so great?
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<blockquote data-quote="MerricB" data-source="post: 2230460" data-attributes="member: 3586"><p>Nostalgia.</p><p></p><p>Being first.</p><p></p><p>Both of those are strong components to it. I think that certain adventures were also so barebones (see D3: Vault of the Drow) that the ingenuity of the DM and players made them even greater than how they were written.</p><p></p><p>Being first was important because the adventures really were trailblazing in those days. With many later adventures you could go, "Seen that before". You couldn't during the 1e days.</p><p></p><p>The 1e adventures also covered a great breadth of situation. For example, S3: Expedition to the Barrier Peaks takes place within a crashed spaceship! Some of the adventures were extremely inventive.</p><p></p><p>Not all 1e adventures were great, however. In actual fact, there are very few real classics, mostly from the early days. Some are now considered classic simply because they were widely played, not for their intrinsic interest. (A1, A2 and A3, the first three adventures of the Slavelords series, are probably of that calibre. A4, however, is very unusual as you begin as prisoners and deserves its classic status).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2230460, member: 3586"] Nostalgia. Being first. Both of those are strong components to it. I think that certain adventures were also so barebones (see D3: Vault of the Drow) that the ingenuity of the DM and players made them even greater than how they were written. Being first was important because the adventures really were trailblazing in those days. With many later adventures you could go, "Seen that before". You couldn't during the 1e days. The 1e adventures also covered a great breadth of situation. For example, S3: Expedition to the Barrier Peaks takes place within a crashed spaceship! Some of the adventures were extremely inventive. Not all 1e adventures were great, however. In actual fact, there are very few real classics, mostly from the early days. Some are now considered classic simply because they were widely played, not for their intrinsic interest. (A1, A2 and A3, the first three adventures of the Slavelords series, are probably of that calibre. A4, however, is very unusual as you begin as prisoners and deserves its classic status). Cheers! [/QUOTE]
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So, what makes 1e adventures so great?
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