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So, what makes 1e adventures so great?
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<blockquote data-quote="MerricB" data-source="post: 2230514" data-attributes="member: 3586"><p><strong>The Second Year: 1979</strong></p><p><em>T1: The Village of Hommlet (24 pages)</em></p><p><em>B2: The Keep on the Borderlands (32 pages)</em></p><p><em>S2: White Plume Mountain (16 pages)</em></p><p></p><p>Of the modules produced in 1979, B2 would be the most significant to the most players. It was included in the D&D Basic set for many years afterwards, and was designed by Gary Gygax as being a fun way to introduce new players to D&D. It certainly succeeded at that! </p><p></p><p>By any reckoning, having a set of caves with all these normally feuding monsters living in them peacefully doesn't make a lot of sense. However, it makes for some very enjoyable gaming. There is no plot past "kill the monsters and take their stuff" - although clever DMs could add to the material given here - but for novice players, what fun! Many more experienced players also enjoyed it, it must be said...</p><p></p><p>T1 is a different kettle of fish. Where B2 gave the very barest of bones of a home base (the Keep), T1 gave much in the way of description of the Village of Hommlet and the intrigues that were taking place there - although not much in the way of actual events that should occur. A nearby dungeon (the Moathouse) was also provided, giving an unusual counterpoint to the balance in B2. </p><p></p><p>T1 was really the first adventure to promote the setting above the basic adventure. I do not think it was entirely successful: too much was left up to the DM in the way of providing challenges before the moathouse could be successfully attempted. And, unfortunately, the much promised T2, the actual Temple of Elemental Evil, was delayed and delayed.</p><p></p><p>S2 was the first real "tournament" style module to be published. For the time being, I will ignore two further modules that had limited release this year; I am more interested in the broader release dates. By a "tournament" style of module, I mean a dungeon where a task must be performed, and there are various traps, tricks and monsters in the way. S2 doesn't really make much sense, but it defines an common, early form of D&D adventure.</p><p></p><p>S2 is fun, but not always well-regarded these days.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2230514, member: 3586"] [b]The Second Year: 1979[/b] [i]T1: The Village of Hommlet (24 pages) B2: The Keep on the Borderlands (32 pages) S2: White Plume Mountain (16 pages)[/i] Of the modules produced in 1979, B2 would be the most significant to the most players. It was included in the D&D Basic set for many years afterwards, and was designed by Gary Gygax as being a fun way to introduce new players to D&D. It certainly succeeded at that! By any reckoning, having a set of caves with all these normally feuding monsters living in them peacefully doesn't make a lot of sense. However, it makes for some very enjoyable gaming. There is no plot past "kill the monsters and take their stuff" - although clever DMs could add to the material given here - but for novice players, what fun! Many more experienced players also enjoyed it, it must be said... T1 is a different kettle of fish. Where B2 gave the very barest of bones of a home base (the Keep), T1 gave much in the way of description of the Village of Hommlet and the intrigues that were taking place there - although not much in the way of actual events that should occur. A nearby dungeon (the Moathouse) was also provided, giving an unusual counterpoint to the balance in B2. T1 was really the first adventure to promote the setting above the basic adventure. I do not think it was entirely successful: too much was left up to the DM in the way of providing challenges before the moathouse could be successfully attempted. And, unfortunately, the much promised T2, the actual Temple of Elemental Evil, was delayed and delayed. S2 was the first real "tournament" style module to be published. For the time being, I will ignore two further modules that had limited release this year; I am more interested in the broader release dates. By a "tournament" style of module, I mean a dungeon where a task must be performed, and there are various traps, tricks and monsters in the way. S2 doesn't really make much sense, but it defines an common, early form of D&D adventure. S2 is fun, but not always well-regarded these days. Cheers! [/QUOTE]
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